I played one because I really liked all the character designs. Eventually I stopped playing because it was too much of a daily time commitment, and my own need to be efficient and use all the free time-gated resources was stressing me out. Also, I realised I didn’t really enjoy the core gameplay that much, and the writing was really long-winded.
Kinda goes to show how much likeable characters can carry a game.
Hmm? Not quite sure what you’re asking, but it’s freely available here:
PySolFC (PySolFC is a collection of solitaire card games) https://f-droid.org/packages/org.lufebe16.pysolfc/
I will warn you, it’ll push your requirement for understanding game mechanics, and make you solve problems in new ways from the base game. It’s also not feasibly beatable without at least some understanding of circuits, logistic mechanics, and (space) trains.
That said, good luck, and may your factory grow in perpetuity!
It’s not for everyone, but if it’s for you, it’s amazing.
I’d highly recommend beating the base game first if you haven’t already. The complexity really ramps up quite a bit, so if you struggle with the base game, it might be better to hold off. That said, if you’re confident in your problem solving skills and willing to push through some of the tougher bits, you could totally jump right in to Space Age.
I think I’m at around 100 hrs in to SA so far, and maybe (optimistically) half way through, and I’ve loved every bit. Except Gleba, fuck Gleba. :)
It did seem strange how poorly things end with the voodoo boys. You can get out without a fight, but you can’t make any friends. It seems to me like asides from kinda betraying you, they’d make for pretty natural allies against netsec and Arasaka.
So no, I don’t think that was just you.
Wordle gets a lot easier with some strategic opening word choices. The basic strategy is to pick words eliminating RSTLNE early (the “wheel of fortune” strategy), as those are the most commonly used letters.
There’s also a more specific strategy aiming to win on the 3rd guess by maximizing common letters and placements using two predetermined opening guesses. “Clint” and “soare” were found to be the most optimal, but any combo on that list would be a very good pick.
I’m not entirely sure since it wasn’t my comment, but personally I wouldn’t find it unreasonable to dislike a platform solely based on who owns it, and want to discourage its use. That’s especially true for someone in the fediverse, as I think most of us ended up here due to the continual enshitification of reddit.
Just to mention, Fennec’s F-droid page does list the following as an anti-feature:
This app tracks and reports your activity
Connects to various Mozilla services that can track users.
It does say that telemetry has been removed, but that it still connects to services (like Firefox Sync, for example) which could still potentially be used to track you.
That’s not a dealbreaker for me personally, but if it bothers anyone else, it seems like Mull might be the more privacy conscious choice, at the cost of some convenience features.
Oh, cool. I hadn’t heard of this one before. I use Fennec. I wonder what the main differences are. I noticed Mull mentions fennec in their F-droid page:
It [Mull] is compiled from source and proprietary blobs are removed using scripts by Relan from [https://gitlab.com/relan/fennecbuild here].
It seems like Mull is more privacy focused?
FOSS apps are generally more secure due to auditability of the source. Many eyes, and all that. Although I’m sure there’s also reduced interest from attackers on smaller platforms.
Also, malware devs would have the additional constraint of having to either open source their malware, which they probably don’t want to do, or sideload their payload, which is more work for them.
I mostly agree. I kinda felt decisions mattered in a game like Disco Elysium, but you’re still essentially on the same overall track; the only way, things could really matter is if the story lines completely diverge, and that almost never financially makes sense, since you’d essentially be making multiple games and selling it as one.
I don’t think that’s the distinction that GGG is trying to get at though. What they’re going for is making micro-decisions matter. You have to turn your brain on and use it for combat most of the time to stay alive, so you can’t just zone out and go on autopilot then pay attention for when you know you’re going to need it. They want to focus on a much more active play style where there are more telegraphed attacks and dodging all the time.
I enjoy those mechanics too, but I don’t want them all the time. I want a blend of hard and easy, if that makes sense. I want to be able to blast through some content and make my goal clearing it as efficiently as possible, not worrying about dying every second.
And maybe I’m concerned about nothing, and it won’t be that way, but I’d rather try it and be happily surprised than go in with high expectations and be disappointed.
Oh it absolutely is, and it’s totally understandable why they’re making PoE2. But I think there’s also a sizeable number of players whom that aspect (ye old spreadsheet simulator, that is) really appeals to, and what’s more is that they’re very devoted to the game. And while PoE2 might have a broader appeal, I’m not so convinced that it’ll be able to retain as many of those players.
That’s kinda half true. It’s certainly GGG’s intent, and there’s no official way to buy in game currency for real money, but you can absolutely buy it through third party websites. So effectively, you can still sell items for real money, you just risk getting banned.
But yeah, you’d be correct that the currency market doesn’t really help facilitate that. It was just already happening.
As a long term player of PoE, I don’t really see myself playing PoE2 long term. My expectation is it’ll be fun to play once or twice and a good game to onboard new players to the franchise, but it won’t have the same depth of complexity as the original.
Also, the whole “gameplay decisions matter” doesn’t vibe with me. Perhaps that’s a bit baffling, but what I want is that gearing decisions matter, and deciding what content to do matters, but regular gameplay mostly only matters when when you choose to do challenging content.
I think GGG realizes that a significant portion of their core player base isn’t completely sold on PoE2, and that’s why they’re developing both in parallel.
Additionally, and this is specific to the addition of a marketplace, they’ve always maintained that they didn’t want to add it because frictionless trades would be bad for the game’s economy. So I think they see this as more of a test whereas a lot of players see it as an outrite win.
Alternatively, https://pairdrop.net/ is the same idea (I assume) but runs entirely in your browser which is kinda cool.
Hot take: Buying an early-access game because you assume it’ll be a lot better down the road is just silly. Just because no man’s sky did a full 180 and made an awesome game from a shaky launch doesn’t mean any other E-A game will follow the same trajectory.
If you’re not happy with the feature set it has when you buy it, and you’re not OK with the developer potentially dropping the title immediately, you probably shouldn’t have bought it.
Maybe not that chill, but Liar’s Bar technically meets your requirements.