What?
Am I the only person who saw that dragon fight trailer or something?
The build up promised a cinematic confrontation of soldiers being thrown around and powerful siege engines to the backdrop of a ruined tower in some rolling hillside. Then it cut to a huge, grey, flat nowhere location where the player and two uninteresting specks of companion characters repeatedly hit it with christmas tree lights until it had a stoke and died.
Day 0 DLC will be “Garb of the Veil guard” and it will be a handful of average looking outfits that you will remove the moment you reach a vendor who sells something +1 better. It will be included in the preorder.
Day 1 DLC will be a side quest that is billed as delving deeper into a companions backstory and integral to the main plot. What it will actually be will be half a dozen mild conversations and 2 fights that will never be mentioned again.
How would star wars even work in a total war game?
I can see the hero characters like jedi and such fit with how they work in the WarHammer games. Things like tanks and walkers filling the space of single and low unit count monster troops.
But would regular troopers be standing in lines of 50? I suppose it’s not a stretch of the imagination to think they could make smaller infantry units, but I have always associated the total war games with dragging out the lines of my spears and flanking cavalry rather than flicking small teams of shooters into cover positions
Gimme an open world game where I’m the terminator and I’m tracking down my Sarah Connor equivalent and doing various covert or not so covert actions that lead to the creation and rise of skynet.
If I’m defeated I’m taken back to a new machine body in the future to see the effects of my timeline meddling, pick up a new target and head back into the past and the open world.
My prediction is on it having stuff like the far cry and CoD games where there’s an in game store you can buy “exclusive” items, skins, boosts, shit like that.
Every loading screen will have an advert for the current “season” of items that will, for no reason at all, become unavailable forever in a few weeks time.
None of it will cost real money, it will use some in game currency will convert from real money in increments that are just slightly higher than the in shop items, so you are always left with some left in your wallet.
Normal game progression will reward with some of this currency, just enough to buy the cheapest store item. In game events will give you some free items that you go to the store to claim. The free stuff is shite.
“Those of you who volunteered to be injected with praying mantis DNA implanted with Neuralink, I’ve got some good news and some bad news.
Bad news is we’re postponing those tests indefinitely. Good news is we’ve got a much better test for you: fighting an army of mantis cyber men. Pick up a rifle and follow the yellow line. You’ll know when the test starts.”
Bg3 I think really has shown us what is achievable in today’s games. The branching and intricate story around the Prisim you retrieve at the start of BG3 (without going into spoilers) and the repeated revelations about it and how to can change the direction of the story. Even the companion stories that feed seamlessly into the main plot.
My playtime in starfield is limited at the moment but I’ve been picking along a quest line for a company doing some corporate espionage stuff. But every mission has felt so lackluster. The first mission to “infiltrate” a rival company office and plant a virus. I expected to be putting my stealth skill to the test and breaking into thier server room, dodging the cameras and guards. But what I actually did is walk unimpeded into thier 2 room office space past the reciption desk and though the security checkpoint, squat next to a computer in a cubicle, do the hacking mini game (which is the same as the lockpick one! A downgrade from fallout) click a button and then walk out. I didn’t even have to convince anyone I should be there or even hide my presence.
The following missions were equally uneventful. Run to a “secure” place unopposed, squat, click the gizmo, run back. In one I had to wear a suit, which the vendor in the same building would sell me, and the game even told me that.
Such a stark change from even the simple quest path to out kargha in the druid grove as a wrong 'un in BG3