The entire move to the realtime raytracing paradigm, which has enabled AAA game devs to get very sloppy with development by not really bothering to optimize any lighting, nor textures
You clearly don’t know what you’re talking about here. Ray tracing has nothing to do with textures and very few games force you to use RT. What is “allowing” devs to skimp on optimization (which is also questionable, older games weren’t perfect either) is DLSS and other dynamic resolution + upscaling tech
I generally agree with you but watch this video, it’ll show what steam could look like
Not arguing FPS here lol. Arguing 4k, which you can run in 144hz in a lot of games even without a 5090, you failed to mention if you had tried 4k which I assume you haven’t based on the switch to FPS instead of resolution