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Cake day: Aug 09, 2023

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The problem is game companies don’t make games for gamers, they make games for investors. Hoarding IPs and patents is what they do.


Forgot the top 5/6/10/25 things you didn’t know about game XYZ pulled directly from some YouTube video. Also applies to Tech news websites.


Reminds me of The Legend of Zelda’s Satori/Lord of the Mountain. Are they based on the same Japanese lore or reference perhaps?


GameCube games MSRP was 49.99. Adjusted for inflation it is $79.30. The reason things feel so expensive is because you get half cooked broken DLC ridden games as the norm and a large portion of income goes toward housing, transportation (cars specifically), food and education.


I honestly think some console games look pretty good and perform well. It’s hard to have something optimized when the hardware is so diverse. Similar to iPhone vs android. With that said, PC games without some ass backwards “copy protection” and “anti-cheat” will always be excluded from my lists.


Mario kart sure does though. If it truly is whatever pricing they claim, it is THE GAME that could offset the development costs over the period of time it will be sold for going by past Nintendo consoles. There is one Mario kart per generation with maybe some (paid) downloadable content later.


They initially also only did it in places that consumer protection laws would force them to. Some markets (at least initially) didn’t get the same benefit.


People are referring to damaged physical media = can’t play it. That’s always been the case. You mixed 2 different things into the same point, which are wildly distinct and why people say they agree partially.


The point about Nintendo not having significantly larger sizes on games could be attributed to a few things:

  • Their developers were sometimes exclusively making Nintendo games = more familiar with the hardware and how to use it effectively
  • They were guaranteed to sell a few million copies of a game = they could afford to run the numbers on refactoring the games resources and asset logic to maximize cartridge size and still come up on top. With the scale of sales, this could cover a specialized developer exclusively optimizing techniques to save on that front
  • Many third party studios run their games through some converter and fix what’s remaining, the result are turd sized and non-optimized executables. E.g.: see iOS and Android app and game install sizes.

More like, they’ve never been known to pass the savings to the consumer on the digital front. Some games were more expensive on the e shop than physical copies from time to time iirc.


Fully agree. I disabled the joycon motion controls on Zelda to be able to play it. I was not going to give Nintendo more money for another faulty replacement.

It is part of the reason I will not buy a switch 2. They evaporated the trust I had in them chasing profits by not acknowledging a very known problem.

It’s clear that it is lawyers and bean counters steering the company. The only thing they still have going for them is they delay games until they are acceptable, once that boat has sailed, you know it will be all downhill going forward.


I was about to say, I never got more than 3-4 on the one I own. You refreshed my memory. It also had an OLED screen on the updated hardware.


Can’t be delayed if there is no release date (other than possible 2025). Luckily Nintendo does delay their games when needed.


While what you say is accurate right now. With the rule in place, automating small “check-ins” and “updates” could become a thing.



At the hardware level yes, software, yes as long as you don’t mind repaying for something you bought previously (potentially) and also don’t mind it being unavailable a few years later.

Source: had Wii U and switch.


Even if I don’t disagree games on consoles are better optimized, anti-consumer tactics they employ have made sure I will avoid them in the same way I’ve started to avoid Microsoft and Google products. It’s not about console vs PC, it’s about consumer media rights for me.




I someone that has not played halo before I was wondering if the beer belly energy was supposed to be part of the character.


Best we can do is the game will run on ps5 pro only. Regular ps5 is supported only at 15 fps.


If anything this seems to be on brand with manufacturers naming things confusingly to lead people to believe the chip is higher end.





For some reason this reminded me of Twisted Metal: Small Brawl. A suggestion for the author (if he reads this) please don’t limit your game by the title. Then things like a kitchen, back yard, school playground, etc. could be added in the future (if time/effort/payoff allows).

I have to say I looked up some older TM:SB gameplay and this games graphics look a lot more of what I remember it like compared to what it actually looks like, so great job on those, it triggered a nostalgia nerve 👍


Thanks to the GPU vendors I feel like I don’t care about graphics cards any longer or their updates. I’m playing stardew valley 1.6 and having a blast on laptop graphics.



If I see AI in front of any other average functionality I might just punch the first tech manager I see.


That’s not just android. iOS is similarly shitty. Even when you reset the dictionary of custom items as suggested it is just shit. I remember being able to type after on an iPod touch than my current iPhone XR. The edges of the screen are basically non existent as far as the touch keyboard is concerned.

Edit: type after = type faster… my point I guess.


Diablo IV is also going into a much lower player count and it only released mid year based on some videos about how it is not able to compete with games from other publishers this time around.


It would be free marketing if they went with that approach. I can already see the headlines: “Why the ‘Steam Deck 3’ is called the ‘Steam Deck: Episode 1’ and other 5 things with origins on the memeverse”