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Miss the size 64vs64 of Tribes II, miss runs with a loaded transport, Juggernaut on the back. Strike covering. I know it’s playable still, I check in every so often.
Shazbot!
It looks exactly like Ascend but with slightly better graphics.
I hope it does not befall the same fate.
This is the same one announced the other day, right? Or are there two Tribes games in development?
Sorry, two? Where is the other?
After what HiRez did to Ascent, I am out on any game the ship until they prove they won’t do it dirty.
The studio behind this one (Prophecy Games) is independent from them now, but still contains some developers who also worked on Ascend. I know from hanging around the forums at the height of that game that there was at least 2 headstrong devs in the company that legitimately wanted to do the game justice (and one of the best updates to the game was headed up by them), but they ultimately were at the mercy of the execs. I’m hoping without the same constraints, they might deliver a kick ass game without the bullshit.
I really liked parts of Ascend, but the game never really came together for me. It felt like they were focused on the high speed esport angle, but I was looking for the base assault/defense plays.
What the Fortnite hell is this. Feels like a Fornitification of your classic Unreal Tournament or Quake.
Tribes predates Fortnite by nearly 2 decades. The original tribes was released before the original Unreal Tournament by about 2 years.
Oh hell yeah! I hope they bring back Hunters mode. Such manic, chaotic fun.
I’ve never played Tribes so my first impression is that it looks like Unreal Tournament but with lowgrav and lots of sliding around. Might be neat.
It isn’t low-g, you have a jetpack. If you hit the ground at the right angle, you “ski”, building up speed. It’s a CTF game, so cappers try to hit the enemy flag stand at ludicrous speeds and then find a route back to their base.
It’s the first FPS I played that had the notion of a generator. Each base has a generator that powers turrets, sensors, force fields (that might be a mod), and inventory stations.
In theory a team has to work together to take down the enemy’s generator so they can get to the flag stand. In practice nobody gives a shit after the generator is destroyed so most games end up as running battles around the flag carrier.
It’s not a bad series, but the official map builders never seemed to get the balance between base maintenance and flag control right.
The generator sounds like the Shifter mod, it wasn’t part of the stock game.Skiing was a bug in tribes 1 that they embraced.
I’m pretty sure the generator was part of the stock game, because it powered sensors (which the commander needed), inventory stations, and base turrets. All three of those were part of the base game, IIRC.
The shifter mod added a lot. I think it might have added force fields.
Oh sorry you’re totally right. I was thinking of one of the deployable that Shifter added.
It was the grand daddy of so many genres
Shazbot!
vvgg
I just have such fond memories of the OG Tribes.
Oh me too bud, first clan, first time hosting a gaming server, lots of firsts and good memories.
Tribes is kind of like if you played unreal tournament, but everyone had a jetpack, roller blades and a rocket launcher.
I’m so excited to see it back.
Looks great. Tribes 2 was one of my favorites back in the day.
Awesome, the physics look like how I remember them from Tribes 1!
Great 3dfx memories