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Oooh i’ll keep an eye on that. I reinstall Mirror’s Edge regularly, always loved it.
I love how unapologetically Mirror’s Edge it is and really hope it turns out well. I need my ME fix.
Wasn’t the Mirror’s Edge
sequelprequel also open-world? That game failed pretty spectacularly, so how is this different? I see mention of upgrades, but the article really doesn’t go into much depth at allAs the other user said, it was a reboot. One that doubled down on the bad parts of the original and added some new poor ideas on top of it. Stuff like:
There’s probably more that I forgot at the moment but it was simply a bad sequel which didn’t know what made the first game good (in my opinion).
As for how this one is different? We’ll see when a public version becomes available. One thing that makes me hopeful is the complete lack of talk about combat on their store page. If they can focus on good movement mechanics and the actual delivery gameplay that in itself will be an improvement over Catalyst.
I think the level design was very poor on the prequel. Adding a grappling hook on a parkour game also made no sense to me.
I see no problem on a parkour open world game, but things like the grappling hook and fast travels make no sense to me in a game where the objective is to climb stuff.
It is open world and thanks to the art style both Mirror’s Edge games still look fantastic. Also I would call Catalyst a reboot, neither prequel nor sequel.