“The suffering of generations must be endured to achieve our divine end"
Ricky Rigatoni
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04h

All this crunch just to still not have made a good game since 2004.

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2
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2h

You can hate them. You can, personally, dislike their games. But to pretend like The Last of Us doesn’t fall under every definition of a “good game” is just being willfully obtuse.

Like, I don’t personally like racing games, but I’m not going to smugly claim that games like Forza aren’t good. I’d have to really like the smell of my own farts to make that claim.

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12h

They don’t seem nearly as good as people claim though. I can’t comment on their quality with certainty because I didn’t play any of them besides Crash Bandicoot but at least their newer games seem very unimpressive to me.

Ricky Rigatoni
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-12h

last of us more like the last game they should have made lmao

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47h

naughty dog workers need union to their life

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-5
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3h

deleted by creator

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14h

Haven’t seen you in a while. Still not being condescending, i see.

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4915h

We’ve tried nothing and we’re all our of ideas!

Gtfo, if you want to eliminate crunch, just don’t have them work more than 40 hours. It’s easy accept that youre gonna miss some deadlines, cause you fucked up the planning. Promise your workers triple pay during OT and suddenly the middle managers ain’t as motivated to try to force unofficial OT

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137h

In Germany they brought in a rule that overtime gets paid from the managers pay check.

I never see my German colleagues working late any more.

TJA!
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26h

They did? I never heard of that? Where can I read more about it to show it to my manager?

mohab
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712h

Yaaay, one more reason to hate Naughty Dog! I cannot wait for the mediocre combat that comes out of this. Will be totally worth it, I bet.

lath
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49h

Shitty work results from shitty work ethics? Say it ain’t so!

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2716h

It’s not like the bosses have no experience, do they just suck at creating realistic deadlines? Everything I hear about the industry is people overworked af

Random Dent
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11m

I think it must be really tricky to be a games company that has some attention on it. If you don’t announce a game, people think you’re not doing anything and get angry/pester you about it (EG: Bethesda with Fallout currently). If you announce a game but don’t give a release date, people assume it’ll be out in 1-2 years and get angry when that turns out to not be true (EG: Bethesda with Elder Scrolls currently). If you announce the game and a realistic release date (EG: “We’re working on Last of Us 3 but it won’t be out for 8-10 years probably”) then people get angry about it taking so long. If you announce a game and the deadline that people expect to hear, you’ll either miss it and people get angry (EG: GTA6 recently) or you have to do crazy crunch (EG: this game.)

Or you can take the Cyberpunk route of announcing the game, taking forever, missing all the eventual deadlines regardless, still crunching anyway, and also releasing it unfinished and virtually unplayable on some systems, but then it all somehow works out really well lol.

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26h

I suggest you look into the history of naughty dog.

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26h

Like this?

Ashtear
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2315h

It’s 100% cultural, a combination of generational trauma (“I did it so you have to”) and pressure from upper management leading to performative effort. We now know from productivity research that overtime periods in game dev get diminishing–and even negative–returns pretty quickly.

HarkMahlberg
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815h

“Well you see Geoff, mon neey”

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18
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15h

The choice is to extend the deadline and work as normal or crack the whip in a vain hope you reach the deadline. Don’t lie like a fucking cunt and say you had no choice.

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