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Cake day: Jun 17, 2023

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True, if multiplayer shooter developers want to be takes seriously they have to move away from the games as a service model. Quake III wasn’t some forever game, it was complete product. If the players wanted more they had to make mods, it wasn’t Id’s problem.

There will always be less demand for multiplayer games since they are supposed to be played indefinitely, but deliveservicification of multiplayer FPS will allow for niche games with small but dedicated playerbases and restore game ownership to the multiplayer community.


They would be, by the virtue of the fact no other modern multiplayer shooter works like that. Who cares if the stock heroes are lame and game modes are lacking? You can just mod in better ones! (It would be very nice if devs shipped the game with cool heroes and tons of modes in the first place, but, at least you have the option.)


Also nobody trusts them. Why spend money on Highguard when there is no guarantee the game will still exist next year? They already layed off some important people.

If Highguard targeted low end hardware, included mod support and bundled in the server so that players can host and moderate their matches themselves and had no monetization beyond the initial price tag people would be all over it. But for some reason nobody does that anymore.

You can still play Quake III today, if it was doable then it’s more than doable now. But multiplayer game devs seemingly left behind that player first approach for good.


TF2 was unplayable for many months because of a bot epidemic Valve didn’t feel like dealing with at the time. TF2 also introduced many monetization methods that made people hate this kind of game in the first place. It’s not exactly a role model for how a liveservice multiplayer FPS should be run.


I don’t agree with that definition of “oversaturated”. Yes, hero shooters demand way too much time investment from the player but at the end of the day there are seven of them at most.

And that leads to a problem I forgot to mention in the main post: Even if a hero shooter starts out as a good game, it can still be ruined down the line. Combine that with a lack of alternatives and you are effectively stuck with the game you have picked years ago. You don’t like what Overwatch turned into? Too bad, take it or leave it.

Also the insane commitment demand isn’t fundemental to the genre, it’s a consequence of the blockbuster approach developers insist upon taking with this type of game.


It’s not about Highguard itself.
I believe it's not about whether the game is actually any good or not. It's about what Highguard represents. Let's be honest, hero shooter isn't an oversaturated genre in any sense. Upon looking up what hero shooters are available right now I managed to find around five of them: Overwatch 2, Fragpunk, Valorant, Apex Legends, Paladins. If Highguard survives it will be the sixth. That number is a joke compared to boomer shooters (which itself I'd argue isn't oversaturated in the first place) and downright sad compared to metroidvanias or deckbuilders. Don't even think about incrementals. But those releases don't get this near unanimous levels of animosity from the community. The fact is liveservice games completely lost any goodwill they once might have had. 90% of the time nobody is excited when a new one is announced because almost nobody respects this genre. It's primarily seen as a soulless, corporate product made for maximum profit potential, and nine times out of ten that is true. Even if you give one a shot it can disappear a few years later (or two weeks in case of Concord), so all the money and time you've invested is down the drain. It's no wonder people look at this game and immediately start thinking about the apology tweet and the end of service announcement. I believe if hero shooter devs want to be taken seriously by the community they need to adopt the Xonotic model. Xonotic is a community developed open source arena shooter. In Xonotic hosting and moderating the servers is the community's job. This immediately solves everything and is the reason a game with a playerbase measured in dozens can be sustained with effectively zero monetization. Translating this to a commerical title can be quite tricky but I think it has great potential.
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I hope their Android store offers a good experience and succeeds since Play Store just sucks. But Valve pretty much made Linux gaming, if you saw what it looked like before they got involved you would understand. And they are the only big video game company that still does some good stuff in addition to the bad stuff.

Epic burned 95% of their good will among gamers, if not all of it. They allowed play 2 earn and other crypto shit just to be contrarians, delisted and ended support for old Unreal games and are pretty much just The Fortnite Studio at this point, which itself is seen as an amalgamation of everything wrong with gaming by some, they struck exclusivity for highly anticipated games so that people have to buy it from them, stories of crunch and Tim defending and supporting every new technology gold rush including Grok producing fucking CSAM.

It’s not hard to see why people have so much animosity towards them.



Nope, we will run some unix-like exclusively through the cli on the cheapest possible single board computer if it comes down to it.


This is a broader problem with electronics as a whole. Past a certain point better processors didn’t result in better computers, devs just wrote worse code. So modern computers don’t feel that much faster in some cases.


Yeah, I remember that. They also treat their players like absolute shit in general. But at least Rockstar makes games people enjoy and provides shareholder value. Ubisoft sucks so much they are actively harmful to everyone involved.


Some of those picks are questionable (like Ball x Pit, Kirby Air Riders, Deadlock and maybe The Drifter too), but there is some stuff in there I don’t recognize.


Ubisoft is actually the worst possible video game corporation.

They almost never make a game that’s worthy of anyone’s time, their business practices are scummy, they kill off their games and tell people to get used to not owning them, treat their workers like shit and their stock price is in the gutter so not even the wallstreet ghouls benefit from how awful they are.

It’s incredible.


They don’t seem nearly as good as people claim though. I can’t comment on their quality with certainty because I didn’t play any of them besides Crash Bandicoot but at least their newer games seem very unimpressive to me.


I was so happy when Silksong released, thinking I wouldn’t have to hear about it again for a long time. Here we fucking go again…


I would’ve prefered getting Mega Man Legends 3 instead since they, you know, made most of the game already. But I wouldn’t say no to this one.


I really hope this project succeeds. Having an upgradable, mostly opes source phone would be amazing.


In theory yes, in practice there is also the matter of your currency’s buying power and import taxes. I would know, when PinePhone was first coming out I looked into it to see if I could get one. And yes I could, except it would come at the price of an iPhone. The tax and IMEI unlocking fee quadrupled the price.

It would be less bad with laptop or desktop since there is no IMEI fee, and there are some workarounds you can employ but it’s still a pain.


I don’t believe those will be accessible for people outside of Western markets.


Yes there are, 90% can’t run Linux. And PCs built to specificly run Linux will only be available to Western markets, everyone else will be stuck with whatever corpos put out because they will be excluded by the weak currencies they use and in some cases also by prohibitive import taxes.




The fact of this gets posted and upvoted on [email protected] shows how much goodwill Google burned with the enthusiast community.


Do you mean postmarketOS compatible phones? Because I don’t see what else you could be talking about in regards to phone hardware with mainline Linux.


I’m sure hardware is fine, I had a budget phone from six years ago (Huawei Y7 2019) before I upgraded and while it wasn’t good, it wasn’t unusable either. And that phone was just a hair above an Android Go phone. At this point performance upgrades should slow down. I can’t speak for their software support though.


It’s only worth it if you can get a custom ROM friendly phone. Otherwise, no. Stock ROMs are approaching Apple’s levels of lockdown. With Apple you can at least get software updates for longer. And more games if you play on mobile.


Once my phone becomes that limited I may as well go back to a feature phone after mine stops being usable.



Honestly at this rate my next phone will be a feature phone. There is a lot I love about my Poco X7 Pro, but also a lot that I do not. And a lot of things seem to be getting worse.


Doing that becomes harder and harder as time goes by. When I was shopping for a new Android phone I couldn’t find one that was recent enough and also had custom rom support of any kind. I know there are smartphones specifically built to be friendly towards custom roms and Linux but those are only available in Europe and North America.


Are they? It seems like peope enjoyed it a lot. Apparently music is a big downgrade, which sucks, but game still looks awesome overall.


I started an indie platformer called Archaeogem, early impressions are great. Apart from that today I played Post Void, Donkey Kong Country and Super Mario World.


Can we please just stop with the remakes, there are other games out there people.


It seems particularly bad in video games from my admittedly narrow perspective. Declining standards of many mainstream gamers for new releases doesn’t help.


There are no consequences for the leadership when they fuck up.



Those are very worrying statistics. I am planning to upgade to a discrete GPU from the 5600G’s iGPU, I hope this doesn’t become a problem in the future.



“I can’t discern what’s important and not important among this tornado of fucking bullshit.”

- Civvie11


An anti-competative business move that’s forty years late.


Slay the Princess is so good guys.
If you haven't played it, you really should give it a try. It is one of the most creative games I have ever played and is now one of my favorite pieces of fiction ever. This game is the game that made me take visual novels seriously. Before this I just though they were all typical, anime-esque romance stuff. I want to try more of this stuff.
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cross-posted from: https://radiation.party/post/7803 > [ sourced from [The Verge](https://theverge.com/) \]
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