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I tried to run this so many times and it just gave me a blank screen. Can anyone confirm that they got it running?
Do people use this with Luanti?
luanti is an engine and so is bonsai. i don’t think they can be “used together”.
I would think for bonsai might be useful for custom terrain generation for luanti multiplayer servers.
how?
like how people use custom terrain generating tools to spruce up multiplayer Minecraft maps!
but those tools are built for minecraft right? this is a different system with (presumably) a different format, and from what i can see, no builtin terrain generation algorithm. it would be easier to just build one in luanti.
Not necessarily or exclusively? I am talking about tools like this…
https://www.avoyd.com/avoyd-voxel-editor-documentation.html
edit sorry feeling a bit oversensitive this morning I guess
no apology necessary, i find it an interesting question. i was aware of things like worldedit but using a pure voxel editor for terrain work is new to me.
i think the relationship is probably reversed here though, it’s more likely that tools like avoyd can be made to export things for use in luanti and/or bonsai.
Jumping Jesus on a Pogo stick!! That’s impressive.
Agreed.
IMO people often forget how far gaming has come over the last 30 years. These kinds of stats help put that all into perspective.
Not many games use voxels extensively.
Foundry.
Last one I remember that used voxels was Delta Force 1, released before 2000
Minecraft? Second only to Tetris in sheer number of sales.
Minecraft isn’t actual voxels, it’s just a game with cubes.
Enshrouded
space engineers does
Teardown
I bet this will be good for the games that do.
82 + 12 is 94
all I heard was 6 7