

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.
I’ve been doing a NG+ run of Elden Ring and am bouncing between working on the base game and working on the Shadow of the Erdtree DLC. This is my first NG+ playthrough of any game ever and I am enjoying it much more than I thought I would.
Also started Rise of the Golden Idol. It seems alright so far, but I’m considering replaying Case of the Golden Idol because I never completed its DLC and wouldn’t mind revisiting it before I commit to the new entry.
There were also a few games that I chose to be impatient with and got not too far out from their release and none of them ended up being worth it so it’s time for me to recommit to the patient lifestyle.
The blasphemer learns the truth and comes crawling back.
Just kidding. I totally get the allure of a new game and then getting disappointed to find out the game isn’t all that great. It’s why I’m such a big proponent of patient gaming. It really is the best way to go about it imo, and I’m not just saying that because I’m the mod here.
I love Elden Ring on NG+. Honestly any FromSoft game is great for NG+, it’s just so much fun.
Playing Satisfactory on Linux Mint. I’m in heaven.
Grand Theft Auto: Liberty City Stories
Tried playing it on my Steam Deck but it doesn’t want to cooperate unfortunately. Despite multiple attempts over various versions of PPSSPP (emulator) and playing around with settings, game always crashes after 15-30 minutes of play.
I might try setting it up on my desktop as a last ditch effort but that will have to wait as I don’t care enough to bother with it at the moment. I’ll finish it one day.
Daggerfall Unity
After my failure with GTA:LCS I wasn’t really sure what to play and decided to go back do Daggerfall instead. Not much new to say about it for now as I only updated the mods and did a few quests. Still haven’t touched the main story outside of reporting to Castle Wayrest since my character is not a fighter and was sent away to train before proceeding (not that I expected anything else, it’s just where I stopped with that for now).
It’s time to play the game properly for a bit, I guess.
Sam and Max Hit the Road
I finished the game two or so weeks ago but I’ve been thinking about it again over the last few days so I might as well mention it here. Despite my initial reaction (I liked it well enough, just not to a huge degree) I’ve been slowly warming up to it, especially the writing.
I think the main reason behind my previous opinion had to do with the fact I’m not having a good time in general at the moment so everything I do is tainted by my foul mood. I needed some time to let my brain catch up and understand what I just played.
The more I think about it the more satisfied with the game I become - it’s an interesting reversal since I usually tend to lean towards being more critical as time goes one and I have the chance to look at things from a distance. I also started watching someone else’s playthrough which allowed me to look at things from a different perspective as well. All in all, it’s a lovely (and rare) surprise.
You convinced me to download Daggerfall Unity and give it a shot. Any tips for playing the game in 2025?
I’m not exactly an expert on Daggerfall but I’ll try.
First things first, Daggerfall is less of a structured game (in modern sense) and more of a life sandbox compared to later games. Some basic tips:
Unlike newer games, most of the action happens at POIs, with travel taking place via world map - moving between locations manually isn’t particularly interesting due to lack of random (or any, really) encounters, simple terrain and huge landmass the game is set in. If you want to travel by yourself then check out some mods to make it a bit more worthwhile.
If you’re interested in a vanilla experience then the base package is fine as is. If you want more (better graphics, random encounters outside of towns, new quests or gameplay additions) then Nexus Mods has you covered. Here are some neat ones that don’t affect the gameplay much:
That’s all I have for now, I’ll update the post if anything else comes to mind.
I appreciate the write up. After leaving my comment I did a bit of research myself and downloaded Unity and DREAM. Haven’t played yet, got busy, but quickly ran it to make sure everything worked fine, and it looks pretty good. I’ll give it a proper try later on tonight.
Call to Arms - Gates of Hell: Ostfront
I’ve been playing through the Finnish campaign and also some dynamic conquest on hard difficulty and getting absolutely destroyed by the ai :(
Just finished Dispatch, my 3rd clear of Clover Pit, and I’ve almost beat all the stages with all of the characters in BallXPit.
Looking forward to buying Time Snatcher Handy (I beat the demo twice during NextFest) this week, and I’m still hopping on Remnant 2 at least once a week.
I used to love Lumines on the PSP but Lumines Arise is just not clicking with me, which sucks. I also finally started MGS 3: Delta after sitting on it over a month.
Edit: I just realized this is Patient Gamers and almost all games I mentioned are recent (except Remnant 2). Highly recommend all of them though!
I‘ve mainly been playing Assassin‘s Creed: Rogue so far this week and the camera‘s been killing me. How did they end up thinking this was good or to not at least have an option to not have the camera on roller coster rails? Otherwise the game‘s alright but obviously the camera‘s with you the whole game whether you want to or not lol
Half-Life. Playing since I finished both Portal games, and when I start a game, I consider I started its franchise, and thus I feel in the obligation to finish the whole franchise. And although I am no fan of FPS games, and HL’s being quite hard, I’m somehow finding it quite fun.
Hogwarts legacy. Got it for 5 euro or something last week. 😊