No, we don’t want a shorter development time. We want great games. TW3 was great. Make TW4 great too. Then take your time to make TW5 even better. Or just don’t keep making sequels, find something else to do.
I hope you’re right. But it kinda seems like they’re planning on releasing 4-6+ with an Assassin’s Creed kind of cadence rather than the current one.
But you’re also talking to someone who actually appreciated Cyberpunk 2077. I’m happy they made it, even if it’s not completely what they promised. It’s fun to explore, there are some pretty deep mysteries to unravel (and of course the answers are all hypotheses), and most of all, they gave the Witcher series a break. IMO creatives need a break from doing one series all the time. We got 3 Witcher games, increasingly good ones at that. I doubt the fourth one would’ve beat the third if they’d made it right after 3.
I don’t know about the last part (and why someone downvoted your comment), I feel like waiting too much between games only end up in disappointment, and different people working on the new one.
I’m pretty sure that a 30-hour Mass Effect 4 on Unreal Engine 3 and released in 2015 would have been better than Andromeda, and I have no hope for a future ME4 now.
I still trust CDPR, despite CP2077 marketing/PR release, and I don’t think they’ll follow the AC/CoD rhythm of one game every year (or even 2 years) for each franchise. With the right teams and management they could alternate between Cyberpunk (or a new IP after the second one) and The Witcher every 2 years
I’m hoping because this is they have swapped over to Unreal 5. Maybe they see their workflow with it getting better and better, and maybe it’s starting to get easier to find experienced, good UE5 devs.
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I don’t want shorter development times, just like I don’t want another cyberpunk
No, we don’t want a shorter development time. We want great games. TW3 was great. Make TW4 great too. Then take your time to make TW5 even better. Or just don’t keep making sequels, find something else to do.
I’m pretty sure that’s what they’re doing
4 years between TW1, TW2 and TW3, and it’s been 10 years since TW3 (not counting expansions and CP2077)
And with Cyberpunk 2077, they made something different
I hope you’re right. But it kinda seems like they’re planning on releasing 4-6+ with an Assassin’s Creed kind of cadence rather than the current one.
But you’re also talking to someone who actually appreciated Cyberpunk 2077. I’m happy they made it, even if it’s not completely what they promised. It’s fun to explore, there are some pretty deep mysteries to unravel (and of course the answers are all hypotheses), and most of all, they gave the Witcher series a break. IMO creatives need a break from doing one series all the time. We got 3 Witcher games, increasingly good ones at that. I doubt the fourth one would’ve beat the third if they’d made it right after 3.
I don’t know about the last part (and why someone downvoted your comment), I feel like waiting too much between games only end up in disappointment, and different people working on the new one.
I’m pretty sure that a 30-hour Mass Effect 4 on Unreal Engine 3 and released in 2015 would have been better than Andromeda, and I have no hope for a future ME4 now.
I still trust CDPR, despite CP2077 marketing/PR release, and I don’t think they’ll follow the AC/CoD rhythm of one game every year (or even 2 years) for each franchise. With the right teams and management they could alternate between Cyberpunk (or a new IP after the second one) and The Witcher every 2 years
Hopium:
I’m hoping because this is they have swapped over to Unreal 5. Maybe they see their workflow with it getting better and better, and maybe it’s starting to get easier to find experienced, good UE5 devs.
Fingers crossed.
Uh oh.
What
You have become what you swore to destroy!