Is every game just a Synty low poly asset flip theses days? Somebody needs to start using something different soon, cos everything’s starting to look the same. It’s just so obvious too! One of the clips on that Steam page is literally a bunch of them just rotating in T pose 🤣
I’ve sunk a good deal of hours into it last year and honestly it was already pretty complete. I don’t know what they’ve added recently but it seems the game has been mature for some time now
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I played Game Dev Tycoon (2013) from the same people and it was really good, I’m definitely going to try this one out
Props for clearly labeling the cinematic trailer and saying that it’s different from gameplay footage
“Despite over a decade in development, take caution that Tavern Keeper is still an early access game.” lol
There’s always Inn Keeper, which just got out of Early Access.
Is every game just a Synty low poly asset flip theses days? Somebody needs to start using something different soon, cos everything’s starting to look the same. It’s just so obvious too! One of the clips on that Steam page is literally a bunch of them just rotating in T pose 🤣
Jeez, how does a sim game like this take over a decade in dev?
Feature creep + seeking perfection + profitability of the project + passion.
For further clarification, see: Project Zomboid and Exanima.
I doubt this is anyone’s full time project.
I’ve sunk a good deal of hours into it last year and honestly it was already pretty complete. I don’t know what they’ve added recently but it seems the game has been mature for some time now
Bet they’re milking a Patreon
No, there is no Patreon.
I played some of the demo, it was nice! I’ll keep an eye on it.