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Projects managers and mid level micromanagers.
Oh, and the c suite wanting to ensure the game is as generic and safe as possible to not offend anyone. And ensuring that it can be milked for the next 10 years… after they lay off everyone involved to improve profits for the shareholders.
I’m going to say scope creep and bad SCRUM implementations.
This is a marketing piece for Borderlands 4, consist of randy reading script.
For the topic they can find different dev from indie to AAA or ex-AAA dev that currently work in different studio or Rockstars talking about making sure the horse testicle shrink while cold, but no it’s about randy reading script. Where’s the essence? Where’s the juice?
I like how they don’t even mention Half-Life 3 or Elder Scrolls VI. Does there come a time when we just give up hope?
While Half-Life 3 was never officially canceled, I think it’s safe to say that there was a point where Valve decided they would make more money working off the backs of others than developing their own games in-house, and so Half-Life and Portal sequels were axed.
Elder Scrolls VI was announced when Starfield was, and Starfield was released in a very “early access” state and many bugs, even those widely reported, were never fixed. Oh, but they made sure you couldn’t get the 72,000 credits under that first city by falling through a door they never walled off and walking under the city to where the merchant chests were. And yet, the merchant chests are, AFAIK, still accessible in Skyrim, if you know where to look. And they made it so you couldn’t steal with the invisibility power, even if you beat the game ten times over, did all 240 temple puzzles, so you had the invisibility power at level 10. Some NPCs see you no matter what. And Elder Scrolls VI was first teased seven years ago. More time has passed between the game’s announcement and now, than the time there was between The Elder Scrolls V (Skyrim) and the Elder Scrolls VI announcement. It has been nearly 14 years since Skyrim released. And they’ve half-assed every game since, though half may be generous, especially for the MMOs and mobile games.
The real reason is everything takes longer to make because we have more distractions and move slower as a species.
That’s not always true when members of the team feel really motivated and inspired by a concept.
I’ve been in that zone a few times before. “Well, I’ve been working for a few hours. I guess I should take a break and play a game. …Or, I could just keep at it…?”
Of course, with such large teams now, you’re unlikely to see that happen to many of them. They’ll be working late, but usually zombies.
I agree, but these are the exceptions.
For those people, cutting-edge games will still take a long time because games are complicated and require lots of people working together to pull off, but the end product is usually something spectacular.