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The real reason is everything takes longer to make because we have more distractions and move slower as a species.
That’s not always true when members of the team feel really motivated and inspired by a concept.
I’ve been in that zone a few times before. “Well, I’ve been working for a few hours. I guess I should take a break and play a game. …Or, I could just keep at it…?”
Of course, with such large teams now, you’re unlikely to see that happen to many of them. They’ll be working late, but usually zombies.
I agree, but these are the exceptions.
For those people, cutting-edge games will still take a long time because games are complicated and require lots of people working together to pull off, but the end product is usually something spectacular.