I have a merely 3 year old PC I bought for 1500€ a 5600x and 3060ti, yet it for some reason can’t run cronos, a single player linear game, on low settings without constant lags
The whole game consists of grayscale. There is simply nothing that would require the computing power
And its not really a realistic progress of computing requirements, while they state that my entry level ryzen 5 5600x can run it on optimal settings, for some reason they require an extremely up to date GPU, which just tells me that they just crammed in every kind of graphics tech so their Grayscale smog looks better
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you should be able to run this game, OP, it sounds like a bug
Agree. Maybe reinstall the game, see if there is any bullshit running in the background you’ve installed and forgot about that may be eating resources.
I know world war z will act stupid as hell and crash if you alt+tab out at any point while loading (can do it anytime after game is loaded), could be something simple like that.
Man i thought i would be excited for Cronos but the more i have seen of it the less i want it. The game looks lazy in so many ways. Lazy burning mechanics, gunplay seems lackluster and not as good as older games. And bloopers writing is best when someone else did it.
People will tell you that we have higher graphical needs but its just mostly lighting which is not even that good and done for laziness as well as set lighting has more intent behind it than just computer decided ray tracing.
There are so many games we can play 1080p 60fps. If it doesnt work on reasonable real world hardware we should just be refunding and moving on.
All the better to help me sort through my backlog and wishlist.
Unreal usually has an engine.ini file somewhere. You can more or less mod that file with as many parameters as you can find and nuke the graphics into oblivion. Has worked really well on most games I’ve tried. Especially useful with games that force trash AA and volumetric fog stuff.
When game developers noticed the market for GPUs is growing and processing in general are getting more advanced, they started to care less about optimizing their games. That’s literally it. It’s laziness.
There are still devs that do their best to really optimize their games but most studios, especially AAA ones don’t care.
Developers deserve some blame, but Nvidia does a lot of work to get them to use their proprietary stuff that inly runs “well” on their most recent, high-end GPUs.
It’s not laziness, that’s always been a stupid oversimplification. The workers work hard on your entertainment product. It‘s a business decision.
To what end?
To optimise project parameters.
In other words, to take a shortcut to avoid expending resources at the cost of quality.
Yes. It‘s basic theory. Everyone does it all the time and you‘ll always find a customer/user who will say that some aspect of quality has been reduced too much.
It’s pedantry really. No one thought they meant the devs just didn’t feel like optimizing it.
When hearing laziness that’s always been my assumption. Laziness due to business.
Laziness implies that the workers who make the actual games are lazy which is obviously not true, unfair and audacious. Just use the right words.
Yeah! Check out the impossible port videos by modern vintage gamer.
It really shows how well games could run on older hardware if devs cared to optimize it.
With that being said, someone is porting Mario 64 to the gameboy advance by super optimizing it.
From an article I found:
Seems terribly optimized, I’m curious if its unreal engine 5 because that would explain a lot
Edit: yeah that’s not surprising, UE5
The velocity of graphics development is increasing pretty rapidly. So when you buy a 3060 Ti, you can basically expect to carry it for a generation, but the you’d have to get a 5060 Ti at least.
Basically if you want to hold over the GPU for a couple of generations and still play new AAA games, you’ll need at least a 70 Ti.
That said, volumetric fog is an fps killer. Turning it off can greatly increase smoothness. Same goes for ray tracing. The tech is not optimized by a long shot so probably just turn it off.
Also, with Ampere you’re stuck with DLSS3 but even that can help you render stuff at 720p and upscale to your needs.
Finally, the quickest way to increase fps is to play at lower resolution. If you are dead set on smoothness and don’t really care how it looks, try 1080p if you are not already on it.
It’s important to note that game developers are heaping more and more on the GPU, but you do need a proper CPU since it prepares the frames for the GPU to render. You might run some monitoring software in the background like HWmonitor to check which of your components is being crushed. You might also check temps, perhaps your hardware is just throttling because it’s dusty and gets too hot.