cross-posted from: https://programming.dev/post/35911830
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Yeah more AI slop games I would never play.
I mean… I believe it.
No, not necessarily the intended way. But in terms of tools.
Like, one of the coolest things in an image editing program is the “magic wand” and Adobe’s suite goes above and beyond to genuinely feel like magic where you can outright erase people or procedurally weather stuff and so forth. And… that uses most of the same code paths and “tech” as “AI”
Same with a lot of audio programs where you are spending a lot of money to buy plugins/algorithms to handle a lot of the heuristics when blending different sounds. Let alone using asset packs that likely are pure AI Generated Content.
And same with coding. Microsoft et al increasingly shove “AI” tools down our throats. But even just googling you are going to get gemini bullshit that summarizes the stack overflow page you are about to read. Or you just use chatgpt to remove the middle man entirely.
And considering that the term “AI agent” has increasingly become a buzzword specifically for these purposes (sometimes it is a full LLM. Sometimes it is just an old school neural net. And so forth)? Let’s look at that breakdown on slide 7
if skillPoints > 10: whineLikeALittleB()
But yeah. This is clearly marketed as the idea of “They asked Gemini to make a game for them” rather than “They used the existing, and actually reasonable-ish, tools to do their jobs”. Which gets to the idea of “AI” to enhance workflows rather than to become it.
Note that game dev is a setting where both users and developers already tolerate a fair bit of jank or bugs, and where having ideas is relatively cheap but iterating on them is not at all. It makes sense as a fit.
The company pushing AI claims 97% of developers use AI. That sounds like a number AI came up with.
As a full stack web dev I’ve been using AI off and on and while it seems really good at basic markup language, it almost never gets PHP or JS right.
It suggests weird ways of doing things that either don’t work, are completely asinine, use some random unknown libraries, or is just outdated.
“See? This developer used an AI to help him work out how to resolve this Unity error”
Meanwhile the dev: “Wtf? I just wanted to do a regular search for that error, not AI.”
You fell victim to one of the classic blunders - the most famous of which is “never get involved in investing with a tech bro” - but only slightly less well-known is this: “Never expect a search not to become an AI prompt online!” Ahahahaha
In my head canon that was an evil laugh and no one can convince me otherwise.
Was Vizzini evil?
I mean, it makes complete sense. Photoshop has had ‘magic fill’ for a long time and that’s basically just stable diffusion inpainting.
I’ve had a lot of customers of mine using AI tools to be able to create things they’d never have been able to hire anyone to do, or be able to learn themselves.
It’s really easy too, for an artist that only does 2D shading, etc - to convert their 2D character to 3D and get textures, while cleaning up and continuing the work. Sites like Meshy are really good for quick prototypes, and then you can swap them out later for fully produced models. Especially indie games where someone might not have the artistic chops, but they have the programming chops.