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I feel like having a recruit panic and wipe out your whole squad is a rite of passage for XCOM players
X-COM with the Long War mod is where it’s at.
The greatest willpower challenge in the universe is not savescumming X-COM after a bad mission.
In some ways, the modern iteration of X-COM feels even more punishing than the OG X-com UFO Defence game. Because of the RPG elements, losing a built-up soldier is painful, and can be hard to recover from.
Yeah, nah. I’m not giving up my Ripley because of a weird mission start.
Yeah, screw that. As soon as one of my core soldiers goes down, it’s “god dammit” and time to load.
On my first run in XCOM 2, I made the mistake of designing a character that I liked (Bobbie Draper from The Expanse). I lost her pretty early and thought “ehhh, it was a low percentage thing, maybe just this once?” The floodgates were open to Savescum City after that.
Really annoyed at myself for doing it, because Enemy Unknown was so damn fun specifically because of the permadeath. I had a plucky, reckless recruit come in as a replacement about a third of the way into the campaign and she’d always just barely squeak by. She made colonel and became the senior officer on the squad through attrition before going down in a blaze of glory at the very end. The games are surprisingly good story generators.
Man I can grow you some big old pumpkins, I’ll tell you what. Them ol, giant pumpkin, that ol, hit it with an ax and a million pop out, mmm hmmm.
To be honest it’s why I play the game on easy settings. I’m looking for fun not stress, but I respect those looking for a challenge.
I save scum with the setting that changes the seed every time so you can do the same thing multiple times but end up with different results. Mostly because I fucking hate “100% chance to succeed… MISS.”
Should go for the OG X-COM, I’ve watched more than one of my friends wipe an entire squad of 12 just trying to get off the ship
OG X-Com is dense and dated. If you want that level of detailed experience, the Xenonauts games are more modern reboots.
I like the Firaxis XCOM games. They are stripped down to remove many of the tedious strategic elements, and the tactical combat is much snappier and focused on the small 4 to 6 person team.