From the looks of it, legendary development studio id Software is working on a new version of its proprietary game engine - id Tech 8.

From the looks of it, legendary development studio id Software is working on a new version of its proprietary game engine - id Tech 8.

The Texas-based studio is responsible for some of the most popular shooter franchises in the gaming industry, including the Wolfenstein, Doom, and Quake series and a new version of the studio’s game engine appears to be on its way. At least, according to a resume from an engine programmer at the studio. On Linkedin, the programmer, who has been working at id Software since 2019, briefly mentioned “id Tech 8” in the about section. This reference has been edited and now only reads “id Tech”. Luckily, gaming industry job spotter ‘Timur222’ screenshotted the reference, although this tweet has also since been deleted.

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231Y

It’s a shame we have only gotten 1 game on id Tech 7 (Doom Eternal). I know it’s a highly specialized engine, but I’d love to see more FPS titles using it or this new version (Wolfenstein 3 please)

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101Y

Dunno how interested I’d be in Wolfenstein 3 without Mick Gordon.

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71Y

I need to fight mecha-Hilter, I don’t care if it’s in complete silence ha.

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11Y

Can’t imagine it would be much of a fight based on what we saw in TNC

nfntordr
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131Y

I wish there were more games licensed to use idtech.

BigFig
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31Y

New Doom when?

CybranM
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41Y

hopefully its going to be more like Doom 2016 than Eternal

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1Y

Yea I have a hard time articulating why, but I preferred 2016 to Eternal.
Also, I think Mick Gordon and id Software aren’t likely to work together anymore, which to me is kinda the nail in the coffin of these reboots.
I don’t think Doom can be Doom without its music composer.

Dr. Bluefall
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21Y

For me, I think it’s the fact that Doom Eternal is moreso the thinking man’s Doom game, but I personally don’t play Doom to think.

I play Doom so I can bust into a room, shove my shotgun against an Imp’s face, say “does this smell like gunpowder to you?”, and blow their brains across five states.

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11Y

Both games are great, but I think where 2016 shines is that raw immersion of rage and rampage.

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51Y

I don’t think Doom can be Doom without its music composer.

Doom, Doom 2, Final Doom, Doom 64 and Doom 3 would all like a word with you.

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41Y

Maybe they should pony up for another Trent Reznor score.

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31Y

You jest but I would love a moden Quake reboot with a squelchy, organic NiN soundtrack

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261Y

id Software provided development assistance on Fallout 76, in the form of additional programmers. Specifically, they assisted with netcode from Quake Champions to support the multiplayer functionality needed to realize the game.

The creation engine is the disaster

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JasSmith
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121Y

Can you imagine trying to shove netcode into Gamebryo? Id developers on their first day.

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41Y

Gamebryo was an MMO engine before it was a single player engine interestingly enough

eltimablo
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11Y

It’s also used for the FIFA games, if I’m not mistaken.

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31Y

And on the last day of ID working at Bethesda the “this is fine” meme was made

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11Y

Snatching netcode from Quake Champions is a disaster. You know, that competitive multiplayer game with client authoritative hit detection. It’s broken in design.

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11Y

So a perfect match for the creation engine!

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11Y

CE is actually way better than people give it credit for. This “Bethesda engine bad” sentiment is primarily users throwing a crap ton of broken mods without any rhyme or reason into the game and then acting all surprised pikachu when that causes problems.

LoafyLemon
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351Y

ID Software are Vulkan wizards. Absolute mad lads.

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141Y

I know you’re talking about the rendering software, but vulkan wizard sounds like a dope DnD class

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101Y

DnD x Star Trek

The crossover I never realized I needed

Björn Tantau
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151Y

Meh, wake me up when they continue the tradition of open sourcing old engines.

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131Y

I bet if Bethesda had never bought iD they would still be doing this.

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21Y

Unity would like to know your location

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