Video game news oriented community. No NanoUFO is not a bot :)
Posts.
- News oriented content (general reviews, previews or retrospectives allowed).
- Broad discussion posts (preferably not only about a specific game).
- No humor/memes etc…
- No affiliate links
- No advertising.
- No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
- No self promotion.
- No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
- No politics.
Comments.
- No personal attacks.
- Obey instance rules.
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- Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Other communities:
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lemmy.ca pcgaming
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If you play games with FSR3 (which is commonly used on consoles) then you know what’s being shown on those screens even when resized into a post stamp. FSR3 dithers and smudges this kind of detail terribly and it’s much worse when seen in motion. There are some examples that capture it better even in a still frame due to consistent nature of motion:
(Yes, this really affects the shape of a waterfall lol)
When I played horizon forbidden west I thought the ocean was unreasonably pixellated and ugly, then I turned off fsr and it was actually pretty nice
TLDW: DLSS Transformer is better, FS4 is better than the rest in terms of quality, but performance (fps) is worse?
Did I get it right? What’s excellent about this ? I mean it’s very good given the price, but… excellent?
FSR4 is available for GPUs that can’t do DLSS. GPUs that can do DLSS transformer model are very expensive. Console gamers will appreciate that next gen won’t look like poop.
Those definitely are some pixels.