AMD FSR 4 Upscaling Tested vs DLSS 3/4 & - A Big Leap Forward - RDNA 4 Delivers!
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Just how good is AMD's FSR 4 upscaling and to what extent is Nvidia upscaling advantage mitigated or even nullified by the Radeon team's machine learning bas...
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If you play games with FSR3 (which is commonly used on consoles) then you know what’s being shown on those screens even when resized into a post stamp. FSR3 dithers and smudges this kind of detail terribly and it’s much worse when seen in motion. There are some examples that capture it better even in a still frame due to consistent nature of motion:

(Yes, this really affects the shape of a waterfall lol)

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When I played horizon forbidden west I thought the ocean was unreasonably pixellated and ugly, then I turned off fsr and it was actually pretty nice

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