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Ephera
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16M

I could never get over how boring the gameplay of Infamous looked. Comparing it to a third-person shooter is pretty apt. Like, you’ve got these crazy lightning powers, but 90% of the time, you just use your hand buzzer to give folks a bit of a zap. Riveting.

@[email protected]
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146M

At the time, Infamous seemed to get a larger share of the hype, but nothing about that game felt good to me, and Prototype felt great. Prototype’s protagonist might be one of the worst in all of video games, alongside Watch Dogs’ Aiden Pierce, but despite the video’s intro, his morality isn’t ambiguous; he’s the bad guy. In Infamous, every choice to be good or evil is so cartoonishly polar opposite that no one would struggle with the decision except for Cole MacGrath.

I get that I’m the minority with Infamous, but after going back and playing Sly 2 and having since tried Infamous 2, I think maybe I just don’t jive with Sucker Punch’s open world design, which makes me hesitant to start Ghost of Tsushima. And while I loved Prototype, alongside Crackdown, what I really wanted was that game again but in a different city, and both of those franchises reused the same city for their sequels, which would be like giving Mario new actions to use but having him run through the same levels all over again.

Omega
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66M

I love the inFamous games. inFamous 2 in particular is in my top 5. I’m trying to remember some of the choices, but some of them are execute the mass murderer or not in one (or multiple) cases. But also, they have a variation of the trolley problem which I thought was a nice touch. The ultimate decision in 2 is pretty extreme, but it’s also the culmination of two games worth of selfish vs selfless decisions.

The biggest morality question though is whether to use area of effect vs precision damage.

Having said that, I think it’s interesting how these two games are so similar on a surface level. But in my experience, most people heavily prefer one or the other. I remember my friend and I were each obsessed with one of the two franchises when they came out, but neither of us were interested in the other.

Side note: inFamous 2 had a standalone DLC which just used the map from 2 with an entirely new powerset, and it was awesome. But it was a lot shorter than a full game. However, I remember losing interest in Bioshock 2 because it felt like I was just replaying the first game.

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36M

It’s funny, because I’m much more forgiving of BioShock 2 and even Dishonored’s DLC, which reuse the same levels but chop them up differently and have you approach them from different directions. In an open world, you can go anywhere, so even if they deform part of the map, it still feels like the same map to me.

teft
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46M

which makes me hesitant to start Ghost of Tsushima.

I haven’t played the other games you mentioned but GoT is a masterpiece. You should really give at least the first act a try to see if you like it. Pretty much everyone I’ve had try the intro has been hooked.

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26M

Maybe some day, but on top of disagreements I’ve had with that developer’s game design in the past, there’s also the looming threat that Sony patches in more dependence on a PSN login to give me pause.

teft
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26M

the looming threat that Sony patches in more dependence on a PSN login to give me pause.

Ah, yeah that could be a bummer. I play on PS5 so they already got me.

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26M

Ghost of Tsushima felt the same to me. Great characters and a beautiful world, but the gameplay felt bland. I was happy to finally get to the end because I didn’t have to play anymore.

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