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From the company that got rid of its western developers for performing better than them.
Has square ever met any of their expectations? They always seem to over estimate everything. Any time they have a game release, it’s always followed with an article about how it didn’t meet sales expectations. You’d think if company leadership is that far off from expectations over and over, they’d re-assess, yet they never do.
Thats surprising. FF16 is great
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Maybe releasing exclusively on the Playstation but not pc or Xbox wasn’t the brilliant idea they thought it was 🤔
They are Japanese they don’t care about Xbox and PC. Also didn’t Sony gave them money for development?
then why are they whining ?
Shareholders being shareholders
true
PC Port always come late because Japanese studios can’t be bothered to support m&k and pc features. Even a year of porting will result in shitty ports that will need months of additional patching.
Other than that one can buy exclusivity.
Being expensive to produce means there needs to be more units sold. Just because there’s 40 million possible customers, doesn’t mean those have the funds or interest in the game.
Ff is not meeting expectations since 8
14 vastly exceeded expectations and 16 is from that same team, which is probably why they set high expectations in the first place.
For a title named Final Fantasy, it sure isn’t reaching it’s end considering it got 16 iterations and then also remasters. Maybe they should let it go. You cannot milk a cow eternally.
Have you heard of a little company called Disney?
It did sell well however, selling over 3.5 million copies in the first 10 days. I don’t know how high Squeenix’s expectations were but it’s wild they thought it would sell higher for a game that only released on the PS5.
Best selling game in Japan, 3.5+M units sold. What the hell did they expect?
Apparently they expected selling more than FFXV
The keyword of course being multiplatform.
When that only other platform was Xbox, though, I doubt that total remotely compared to PlayStation sales.
I honestly think it’s just lack of trust in the series after 15 along with the economic times we’re in, where people don’t want to spend money on something they’re not 100% confident in. It also didn’t get the same media cycle as 15, and didn’t have strong nostalgia value to coast on like 7 Remake.
Also, XV wasn’t well received, generally speaking. I’m sure there are at least a few people (like me) who decided to wait on this one, to be safe. A damaged reputation can cause tangible sales impacts
This times 100. I’m a massive FF fan. While there is debate in my mind about the combat system, I can’t even play it because I don’t have a PS5.
Hoping to get one eventually but the PS4 and Switch still have value. If SE want my money, they’ll have to wait.
I can’t justify buying a PS5 for 1 or 2 games. Still waiting for a release on PC as well. But as soon as it releases elsewhere, I will buy it :).
I want you stop for a second and think about how long Final Fantasy has been around (NES) then think about how many other franchises from that time still exist. Then maybe try this comment again.
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Maybe they should release it on other consoles then.
Removing the RPG elements from Final Fantasy will do that.
Which Squeenix game has ever met their expectations? Weren’t they also super disappointed with Tomb Raider and Hitman even though they moved millions of units.
It seems that SE is severely out of touch with the current state of the industry and where they are positioned.
There have been 38M PS5s sold so clearly anything less than 38M copies of FFXVI sold is a complete failure.
Considering how hard they tried to push NFT crap the past two years, I believe it.
Especially since they thought selling all their western franchises off at bargain bin prices to go all-in on NFTs was a good idea, and they’ve been pushing them to date despite continued unpopularity. Decisions like that aren’t just out of touch, they’re downright stupid.
It wouldn’t surprise me if they ended up bought by Sony, considering their working relationship and poor leadership. Hell, I never bought FFVII Remake despite really enjoying FFXV, my first FF title, because of their business dealings. It was PS4 exclusive and I didn’t wanna play it at 1080p 30 FPS on my near-launch console at the time. I knew it was temporary and coming to PC eventually, so I waited. This was followed by being Epic exclusive and the first $70 PC title, so I waited for a launch literally anywhere else and a sale. Eventually that happened with a Steam launch, woo-hoo, except by that point I didn’t care as much as I did at launch and they had already given me the game as a PS+ title. Didn’t really feel like buying it when I already had access, didn’t ever even end up playing it, and now I have Intergrade’s PS5 version as part of PS+ Extra these days for when I get around to it. In my eyes, they’re kinda just standing in the way of their own sales in favor of taking whatever cash these companies are willing to offer them. I didn’t buy FFXVI either, because I still have VII RI in my backlog from all that shit.
Wow this sounds a lot like my outlook with Ff7 remake. I begrudgingly bought it on steam when it was on “sale” for the still too high price of $40, and when it was good it was great, but other than one mission it is just the story of Final Fantasy VII up through Midgar with a stupid amount of boring fetch quests to pad the time. Saying it is maybe 33% fun engaging game/story 67% boring fetch missions or “go kill this boring monster” over there is in my opinion being very charitable.
People seemed to enjoy this game, but it seems like they had a budgetary look at expectations; spend millions on the intense CGI action scenes and voice acting, get tens of millions back. It even seemed to come forward in their interviews that they “needed” this one to be epic and unmissable.
I’ve never felt that’s a winning approach to games though. Comparing to XIV, you just never know when your major hits are going to come forward.
I will say this much; Shadowbringers and Endwalker felt like that creatively exited the theme of building up to a fight against an unknown and evil god, and had very strong story themes to their conclusion. Sometimes the final boss still registers as a “god”, but that’s not the reason you’re fighting them.
I’ve played every mainline FF1-12, couldn’t finish 3, beat 15, and went into this blind.
Outside of the 10% of spectacular moments, this was just so incredibly bland. I’ve never skipped cutscenes in a game before and I did that for the last 15 side quests.
Gear upgrading was pointless, exploration led to absolutely no secrets or purpose to do so, combat was praised early on as amazing but it felt like mash attack + wait for cooldowns. They removed all status effects and even elements of magic, again I know the “reasoning” for this but it’s just made things more and more basic.
Marlboro spits on you, no consequences but damage
Cast fire on a bomb, pure damage, element means nothing
And locking hard mode behind ng+? Let people decide what mode they want, not everyone wants to spend 50 hours on a game which is too easy just to play it at a level they’ll find engaging.
I found this game to be wholly forgettable which is a shame because I really tried to go into it with no expectations.
I found similar. This is the most disappointing final fantasy game I have ever played, and I have played all the mainline ones outside of the mmos.
The combat was meaningless and the story was a bit much. It went way too hard into action adventure vs the RPG elements for me, and was too big a departure from previous games. At least there’ll be ff7 next year which will return more to its core.
Yeah I can’t wait for that, now that IS a good combat system in my mind, I really thought they’d take it and build on it for 16 but instead it’s quite clear the two teams developed separately and one struck gold while the other hit regular old rock.
I just hope next gen only fixes the million corridor sliding loading screen moments, the pacing of FF7:RE was so slow wandering around, the open world (or semi or whatever it’ll be) from the trailers looks very welcome
Great and accurate critique.
I thought the story was really entertaining in 16, but after about 20 hours in, I remember saying to myself, “this is an RPG without puzzles”.
While you do get to choose what ability set you use, it’s not like you have to use those abilities to advance the game.
It basically felt like a 3rd-person shooter, but with swords and flashy moves instead of guns.
This is the first negative review I’ve seen.
All the rest have been shitting rainbows on it. I don’t get it at all.
Why make it less engaging by changing the combat to button mashing. I get they you need to stoke the fire try new things and bring in new people. Isn’t there a way to do both. It just looks real boring to me. I hated the lady one. I waited so long for it and it was boring and uninteresting.
I’m massively in the minority and that’s a real shame as the game will never go back to how I enjoyed it.
while I enjoyed playing it, it did get a bit tedious near the end, and fully keeping up with the story involved spending as much time in menus reading stuff as playing the rest of the game, 11 hours of which were cutscenes. edit: near the end I just couldn’t be bothered and started skipping all cutscenes and dialog just to be done with it.
So that may explain their recent commitment to release games also on XBox.
I just couldn’t get into 16 at all, and this is from someone who loves everything right from the NES up to and including FF13 and 14.
Xenoblade has filled in the gap FF has left for me in many respects.