Isn’t unreal kinda famous for doing a fair bit of the optimizing for itself to get those crazy visuals? How did they fumble a package that was already half done for them?
Epic provides an engine with a lot of features including a wide swath of performance optimizing tools, but it’s still up to the developers to implement the concepts and workflows correctly to keep their project bloat free at runtime. The ‘crazy visuals’ you’re used to seeing from Unreal are always going to be big studios with a team dedicated to working on optimization, or for projects that aren’t realtime or aren’t interactive.
A friend of mine once showed me that he played Ark on the Switch. At that point I didn’t even know there was a Switch port, and I was wondering how playable it could be.
Good to see nothing has changed from the days of the original Switch port of the first game. The one with trees that ran at such a low LOD that they just floated. The one that often ran at 180p. The one that they had to contract an outside dev just to remake it competently.
You are not logged in. However you can subscribe from another Fediverse account, for example Lemmy or Mastodon. To do this, paste the following into the search field of your instance: [email protected]
Video game news oriented community. No NanoUFO is not a bot :)
Posts.
News oriented content (general reviews, previews or retrospectives allowed).
Broad discussion posts (preferably not only about a specific game).
No humor/memes etc…
No affiliate links
No advertising.
No clickbait, editorialized, sensational titles. State the game in question in the title. No all caps.
No self promotion.
No duplicate posts, newer post will be deleted unless there is more discussion in one of the posts.
No politics.
Comments.
No personal attacks.
Obey instance rules.
No low effort comments(one or two words, emoji etc…)
Please use spoiler tags for spoilers.
My goal is just to have a community where people can go and see what new game news is out for the day and comment on it.
Don’t give these guys money. One of the worst studios out there.
Isn’t unreal kinda famous for doing a fair bit of the optimizing for itself to get those crazy visuals? How did they fumble a package that was already half done for them?
Epic provides an engine with a lot of features including a wide swath of performance optimizing tools, but it’s still up to the developers to implement the concepts and workflows correctly to keep their project bloat free at runtime. The ‘crazy visuals’ you’re used to seeing from Unreal are always going to be big studios with a team dedicated to working on optimization, or for projects that aren’t realtime or aren’t interactive.
I’m Shocked. SHOCKED. I can’t believe it. Not Wildcard!
Original Ark fans: First time?
A friend of mine once showed me that he played Ark on the Switch. At that point I didn’t even know there was a Switch port, and I was wondering how playable it could be.
Ten minutes in : holy hell what a mess.
It ran like shit, and somehow looked worse than Turok on the N64.
They’ve apparently made huge improvements to it since.
https://www.eurogamer.net/digitalfoundry-2022-the-new-ark-for-nintendo-switch-is-a-brilliant-redemption-story
Good to see nothing has changed from the days of the original Switch port of the first game. The one with trees that ran at such a low LOD that they just floated. The one that often ran at 180p. The one that they had to contract an outside dev just to remake it competently.