Isn’t unreal kinda famous for doing a fair bit of the optimizing for itself to get those crazy visuals? How did they fumble a package that was already half done for them?
Epic provides an engine with a lot of features including a wide swath of performance optimizing tools, but it’s still up to the developers to implement the concepts and workflows correctly to keep their project bloat free at runtime. The ‘crazy visuals’ you’re used to seeing from Unreal are always going to be big studios with a team dedicated to working on optimization, or for projects that aren’t realtime or aren’t interactive.
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Isn’t unreal kinda famous for doing a fair bit of the optimizing for itself to get those crazy visuals? How did they fumble a package that was already half done for them?
Epic provides an engine with a lot of features including a wide swath of performance optimizing tools, but it’s still up to the developers to implement the concepts and workflows correctly to keep their project bloat free at runtime. The ‘crazy visuals’ you’re used to seeing from Unreal are always going to be big studios with a team dedicated to working on optimization, or for projects that aren’t realtime or aren’t interactive.