It's all about "strategic changes for future growth."

They have 1300 people? To make mtx and killers for DbD?! What?

Chozo
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That number is not the DbD team, but the Behaviour studio as a whole. DbD is their main breadwinner, but they also have several other active games that they maintain.

Also worth noting is their history as an IP mill. Dead By Daylight is a surprise hit amongst many a licensed deal to produce games that would nearly qualify as shovelware in most cases over the last 20+ years. DbD gives them some independence, but they’re still largely a “studio for hire” by anyone who needs them.

Ah taking notes from how Unity fired people. Slow and steady to ensure morale is as ruined as possible

Queen HawlSera
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17M

That’s… not a good sign

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