Developers and experts in CRPGs give us their takes on why Baldur’s Gate 3 and RPGs in general seize the public’s imagi…
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I loved acts 1 and 2. But, somehow I made it through those without any mention of the names Gortash or Orin, so for them to show up at the end of act 2 and suddenly THIS is the bigger bad beyond ketheric was…weird. and then, the transition into act 3 felt very poorly executed, suddenly Gortash is THE head Duke of all of baldurs gate? Whyls dad is now mind controlled and there was no option to prevent that from happening? Just felt a little railroady after all the branching upon branching of the first two acts
I’m telling this because I assume you have finished the game: Gortash is related to Karlach’s backstory so you can get some hints from before, and Orin is related to Dark Urge’s backstory so yeah, same.
See that’s an issue, I didn’t use karlach and I didn’t play dark urge so I didn’t get any of that
That’s not an issue, that’s an rpg: the ability to make different choices (informed and uninformed) leads to different experiences and different events each with knockon effects for thr story. It’s only a problem if the game isn’t clever enough to account for all of the different things you’ve done.
IIRC you also hear about Gortash from Councilor Florrick in the Last Light Inn. She says she’s going to ask him for help against Ketheric.
I also remember reading about Gortash and Orin while rummaging through Ketheric’s things in Moonrise. They definitely were not featured prominently but they were hinted at if you go looking!
You have pictures and visions of the 3 leaders from the goblins. In the ruined town and in the goblin fortress. They are hints for gortash and orin in various other places too.
There are hints of the cult of Bhaal and Gortash taking over all over acts 1 and 2. I just found a note in act 1 in the entry to the zent basement talking about Gortash. The goblins talk about their 3 leaders, and you quickly understand that they’re not the goblin, the drow and the hobgoblin.
Ketheric was merely the first step, and saving the duke comes in act 3. There are many pathes to save him or not. Really that’s not railroad that’s happening, that’s vilains having more in their bag that you’d hope for.
These are good vilains, and it is a good story. Far better than a story that doesn’t move forward and has its vilains protected by scenarium.
I haven’t played it myself (yet) but apparently Divinity Original Sin 2 was similar and the “Definitive Edition” that came about a year later fixed Act 3. So I hope the same thing happens for BG3.
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Did owners of the unfinished edition have to pay more for the Definitive Edition?
It came as a free update!
I recall that it was added automatically to my library, as a separate game. But it shared save game files.
Larian is largely getting a free pass for an unoptimized mess in act 2 and 3. Pent up demand for a good CRPG has made a lot of gold completely ignore the very obvious issues.
Please use spoiler tags
Ah brilliant, lots of huge spoilers, nice one
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Basically everything including and past Gortach becoming the Duke. I’m in the beginning of Act 3 and had no idea there was a Raphael fight until your comment.
Talking about plot points in the last act of the game, yes, is going to be a spoiler.
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Sorry, I conflated your comment with the reply to yours which is full of spoilers.
I still had no idea that there was a Raphael fight until you brought it up. Anything in Act 3 is pretty much a spoiler, since it only just came out on PS5 and a lot of folks won’t have gotten there yet. Just be a little more vague with the details if you don’t want to use tags. Not everyone has finished the game yet.
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I wonder if Thursday’s patch will help with any of that.