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It’s funny that the quality criteria for a Bethesda game is “not as buggy and unfinished as previous games”. Which still means plenty of bugs, of course.
The size of the games they make with the amount of variables, I can understand how some stuff gets through QA. I’m not just talking about bugs though, stuff like touching up the graphics in the last year, getting ID to help tighten the gunplay, etc.
Well yea, it makes sense that you would compare a new game with previous games from the same studio in the context of a discussion asking “did the owner/publisher help improve the productions of said studio ?”
I’ve had one bug in Starfield so far, my right thumbstick stopped working. 😂 I had to restart the game