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This is basically victim blaming & the old Unity license was fine because it allowed you to create console ports. Godot still isn’t a valid solution for consoles.
Why isn’t Godot a solution for consoles? Is it not implemented yet? Just curious. I’m starting to read about Godot given the debacle that Unity’s management caused. It’s been great advertising for Godot.
There’s no official implementation for console. I think there’s a third party extension(?) in the works to allow godot to work with console though
https://docs.godotengine.org/en/stable/tutorials/platform/consoles.html
They’re not licensed, and they don’t even have templates for anything but steam deck.
Unity has the cash and manpower to jump through those hoops and keep them up to date.