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91Y

Out of the loop. What’s the change?

From context it seems Unity is asking for a new fee per installed game, instead of using what the studio actually earned from the game?

If so, yeah, I get how it would be terrible if your game got a sudden huge install base from gamepass or such.

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61Y

It will ask a small fee for every install, on top of the royalties. The issue seems that for small studios this fee is not feasible, and it seems that also pirated games and demos would count

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-31Y

It’s only once they’ve taken in like $200k in revenue btw. Demos don’t count, neither do game pass subscriptions or games bought via humble bundle etc.

Chozo
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91Y

They specified that demos MAY count. There’s stipulations to that.

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-31Y

Only if the demo is the full game file.

MycoPete
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-31Y

deleted by creator

@[email protected]
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2
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1Y

Also, trolls could delete and reinstall the app repeatedly, forcing the developer on the hook for large amounts of money to Epic games.

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21Y

Epic has nothing to do with Unity

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-71Y

This has been confirmed not true. It’s on a machine level. You can install 10000 times on the same machine and it will only charge for 1 install.

body_by_make
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1Y

It was actually true that multiple installs per user would count multiple times, but Unity rolled back that decision not long after announcing it. However, install bombs will still be possible, I seriously doubt Unity has a fool proof way to accurately identify the same user over multiple installs if the user is reinstalling maliciously to cost the developer money.

FlumPHP
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41Y

And? It would take a trivial amount of effort to spin up VMs and install the game on each. If I immediately tear the VM down after, I’m sure my cost would be covered by free AWS credits.

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-31Y

Why would anyone do this? Most games also don’t give you an unlimited amount of installs.

FlumPHP
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21Y

What? I’ve never played a game that limited the number of times I could install it.

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11Y

On the number of machines you can install it on. Windows store games do this.

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1Y

Trolls. Competitors. Vigilantes. This is the Internet.

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41Y

But also, what entitles them to even a portion of the games proceeds? Adobe doesn’t get a cut for every digital piece you create. Dundermifflin doesn’t get a cut everytime you write a new contract. That’s absolute bullshit and they should get a fine for even thinking they’re allowed to be this big and change the rules like this. That’s a monopoly mindset.

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11Y

I guess it really depends how it’s done. I don’t think an actual cut of the proceeds is fair either, but stuff like having a low entry point and scaling your tool’s cost a bit according to the project success can be a good idea.

That said after they’d try to pull a stunt like they did I definitely wouldn’t trust them anymore.

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