• 0 Posts
  • 224 Comments
Joined 2Y ago
cake
Cake day: Jul 05, 2023

help-circle
rss

They already host their own, XBL and PSN. They don’t want any hassle outside of that. I doubt anyone shared anything to Twitter from consoles anyway.




The people actually making the game disagree with you, but whatever. It’s clear you’ve got no idea.


You said, and I quote:

No, the tech works content too. A lot.

The people at arrowhead that would implement DLSS do not make content for the game.


Cool! Irrelevant, but cool I guess!

At arrowhead especially, since they literally tell us on their website, the people doing DLSS would not be doing content or art or music or anything other than engine features.


Might want to check my updated post mate lol. They literally specify that they do not, in fact, do other things. I’m not the one guessing, you are. Do you work for Arrowhead?

Dlss is a hardware graphics layer and is not implemented more than calling an api.

As is almost everything in game development. DLSS is an ENGINE feature. It has to be implemented by the engine team. The people making art for the game aren’t implementing DLSS or ray tracing lol.


Again - DLSS is a low level engine feature. It should be implemented before there is even any content. Sure in a little indie studio the person doing the content is probably doing the engine stuff too, while they’re probably doing the music too, but for a game like Helldivers by a studio with about 100 people, the people doing the engine are not making content.

In fact, lets look at what Arrowhead themselves say about their team that made Helldivers 2, hey?

https://jobs.arrowheadgamestudios.com/departments/programming-tech

Engine Team We work on the core technology of our game - the engine. We’re currently using the Autodesk Stingray engine, which is written in C++. Our main focus is the engine runtime - performance, streaming and core systems. We care a lot about correctness and gathering data to make sound decisions.

See how they’re not making content?

Then there’s the “Game Code Team”. They collaborate with the content creators - Artists, Animators, etc.

Game Code Team We work on the gameplay systems and features. We collaborate with Artists, Animators and all forms of Designers to create the best possible game experiences. We work with C++ and fast iteration times is a key success factor for us.

Then there’s the Tools team: again, not making content

Tools Team We’re responsible for the tools pipeline, such as the game editor. The various content creator teams are our primary customers and improving their workflows is our main concern. We maintain and develop various tools and software, and we work with modern C# .NET and WPF.

See how they mention “content creator teams”? See how they work on the tools for those teams to use?

You still want to carry this on? You think you know better than the people that make the game themselves?


if there are no grounds for a case on intellectual property infringement, one of which is “non-profit”.

These guys have said right from the get go that they’re trying to profit off it though. Whoopsies.

Also the fact that its the exact same code that Yuzu ran, which just settled with nintendo for millions of dollars, is going to influence any future cases.

but at that point the courts might decide either way and litigation costs money.

Yeah so like I said - they have to be prepared to fight nintendo or just shut it down almost immediately.


All that needs to be asked of them is “are you willing to pay the court costs associated with Nintendo taking you to court, and then the millions of dollars to Nintendo if you lose?”. If not then they shouldn’t even touch it, because Nintendo will come after them.



In general no, they don’t. Engine programmers aren’t designing levels or characters or missions.

Also as I said, DLSS support should be in the engine before there is even any content.


I’m definitely not. DLSS support is a low level engine feature. The engine developers working on this are not working on content.

DLSS support should be in the engine before there is even any content - it should be there before there’s even a playable build.


It’s not really free frames though. It’s no different to motion interpolation on TVs that makes everything look soap opera-like. The game is still playing at the lower framerate, and the disconnect between your input running at one framerate but what you’re seeing looking like it’s running at another is going to feel “off”.




Finally, both DLSS and Frame Generation input lag seems to scale with your baseline FPS. Using it to try to reach 60+ FPS will usually mean some input lag, using it when you’re already at ~60 FPS to get 80-100 or whatever means less noticeable input lag.

In most cases DLSS actually reduces your input lag because you’re getting a higher framerate. Not sure what you’re talking about.

https://youtu.be/osLDDl3HLQQ?t=219


DLSS has nothing to do with the frame timing. DLSS also has very little, if any, visible “graphical glitches”.


PUBG. Always PUBG haha.

My current squad that we’ve had together for ~4 seasons now is fantastic. Averaging about 35% win rate in 4 man squads, even when there are only 2 of us playing + 2 randos, every season for the last 4, with the first season being about 30%.


I noticed this the other day and thought it looks really good. Nice and quick to load and lots of pretty useful info, especially the links to your game capture files.


For context - to get to number 1 on these charts you need to sell like 1000 copies lol. Physical sales are basically irrelevant. They’re basically rounding errors.


Do people really like DLSS/FSR that much that they consider it a basic feature?

Absolutely, at least DLSS. DLSS is a gamechanger and a godsend. It can actually look better than native resolution while giving you massive performance increases. At worst it looks basically the same as native while giving you a massive performance boost. I’ve got a Ryzen 7/3070 PC and I’ll use DLSS everywhere it’s available as it’s basically just free frames.

The same can’t be said for FSR however, it’s trash.

I can’t stand the look of it and I’d rather just run actually at a lower resolution since it ends up looking better.

DLSS rarely, if ever, looks worse.


The people working on DLSS support are not the people working on “more content”. Not having DLSS is unforgivable at this stage.

I want to buy this game, but I’m not going to until it gets DLSS support. If the game is dead by that time then so be it, I’ll keep my money.



By releasing the same game over and over for the most part, just with minor changes to the formula. Same engine, same mechanics, same style, same aesthetic, etc.


Which games funding is he going to funnel into developing this one instead of making the game he’s being paid to make?


You’re forgetting there was a merger. Jobs that were necessary when there were 2 separate companies are now not necessary when there is only 1 merged company.

Also it seems a large number of layoffs were for:

  • blizzards survival game that was reportedly in development hell after 6 years of development
  • the physical games department because Xbox is going all digital

You don’t employ people as backups. What you do is you share knowledge across the existing people so there is no single point of failure.


It’s not good in tech to have 2000 people employed who have nothing to do.



You’d think after what, 15 years now, of COD being the best selling game on every platform every year that comments like these would have stopped, utter here we are.


It’s a glitch and anyone banned for this will easily get their account unbanned. Complete non story.


Hmm that seems like it’s out of context. They said that the goal at the moment is still growth, meaning they’re reinvesting everything they make on it in order to grow it. This can mean that if they stopped the reinvesting for growth it would be profitable.



The official mod tools aren’t out yet. Maybe wait until they are before criticising how tough modding is?


Worth pointing out that while Microsoft will pay each of the 20 teams $6mil if the league dissolves, each of those teams paid Microsoft (well ABK) $7.5mil to enter.


This is like saying that because you can write a sentence in one hour someone else should be able to write a trilogy of 1000 page books in an hour too.


Yeh and they have no reason to put it on there. The “no steam no buy” people aren’t buying minecraft if it goes on steam.


What about it? You’re surely not going to try and use the literal best selling game of all time as an example of something are you?


RDR2 was 20% off within a month on pc.

https://steampricehistory.com/app/1174180

Diablo 4 is the 4th best selling game in the USA this year. Sales are not an issue for Diablo.

Also Steam isn’t the only place you can buy steam keys.