A prominent open-source dev publishes their findings as to what's going on with Starfield's performance, and it's pretty darn strange.

According to Hans-Kristian Arntzen, a prominent open-source developer working on Vkd3d, a DirectX 12 to Vulkan translation layer, Starfield is not interacting properly with graphics card drivers.

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211Y

I’d assume an issue possibly at the engine level isn’t something that a mod can fix?

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1Y

The end of the article seems to say as much. However, it seems the Vkd3d developers are trying to improve what they can.

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191Y

if it run better on linux because of that i’m gonna laugh so much

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31Y

I mean, you could run VKD3D on Windows too to get the improvements.

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221Y

That did happen with Elden Ring. Valve found an issue with it and patched it for Vulkan, so it ran better on Steam Deck than Windows.

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41Y

I had a single crash playing starfield on PopOS. Other than that, it’s been incredibly performant for me. Ryzen 5700x and 6700xt GPU

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21Y

I’ve got nearly the same specs (5800x and 6700XT), and mine crashes fairly often.

circuitfarmer
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I’m on a 7600x + 6600XT, and the only crash I’ve ever had was yesterday when loading a save. Also running Pop.

Virkkunen
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-11Y

I’ve had not a single crash so far and most of my frame dipping issues (from 60 to 40) were solved by lowering the shadows to medium. The only bugs I had were ships spawning in other ships so they spaz out, but that’s very rare. On the other hand, Baldurs Gate 3 would constantly drop to 10 FPS and I had severe bugs that locked me out of entire questlines.

But I guess I’m not allowed to enjoy games and have fun because gamebryo = bad

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