The studio had been around for 30 years.
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72Y

SR2 just felt like the crazy Vice City sequel that Rockstar refused to give me at the time.

San Andreas, GTA4 felt too serious. SR3 and 4 felt too silly, to the point of turning into Crackdown.

GTA5 felt back on track though, and that’s probably mostly down to Trevor. You can cause utter mayhem without breaking character.

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32Y

3 struck the perfect balance for me, it was like playing an action movie that didn’t take itself too seriously while still maintaining a tenuous grasp on reality. 4 fully jumped the shark for me and was hard to enjoy.

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