“I think that the idea that the MMO crowd doesn’t exist is belied by the number of players who are still in World of Warcraft”

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1d

I want an MMO where social reputation actually matters. None of this phasing shit where you play with people you’ll never see again. MMOs need a sense of community. Modern WoW is just a single player game that lets you get cursed at by 12 year olds right now.

My MMO wishlist is more survival mechanics. Having to prepare before you leave town. Like in old WoW. You have enough food for you and your pet? Bullets? Potions? Leaving town was an event as was getting to the next one.

Devolution
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321h

Yeah… I kinda don’t miss that aspect. Star Wars Galaxies made me like that aspect. FFXI made me truly hate it. Nothing like losing half a level in xp.

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151d

Yeah, looking back…25(?) years, Ultima online was my go-to

You could just be making a living by running a shop and stuff.
In that sense it really was like a second world.
We had meetings there, where we discussed and decided together how to proceed with the city or some current problems.

The quests weren’t the main thing for me, much more the people there on this specific server

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215h

I was too young to catch the UO train, but from everything I heard about it I would have loved it.

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15h

I’m still loving it

A remake with the same principle would be absolutely awesome

Edit: because of your comment, I’ve checked out, if there are still servers online
Seems to be :⁠-⁠)

https://www.uoservers.com/

UO didn’t even have quests until, like, the 3rd or 4th expansion. Just being a world drove players to have their own events and make up their own quests, and I have not really played anything that allowed that kind of freedom with the kind of community that embraced what it was like UO.

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218h

Just being a persistent world was a huge novelty in and of itself.

Asheron’s Call was my time sink. It had quests and stuff but the devs had a storyline they developed with active monthly updates. It made everything feel so alive on top of it also just existing in realtime.

And even so the quests and stuff they added was extra fluff. The social system and trading economy were the backbone of the game. It wasn’t until trade bots really took over that the social system collapsed.

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221h

It’s quite some time ago

I do remember something like, server events, the admin could trigger

Maybe I mixed that up with quests or I actually played a pretty late version

But yeah, UO was absolutely great :⁠-⁠)

HubertManne
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81d

this is way the opposite of the type of mmo I want.

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81d

I think the article underscores both of your sentiments well - don’t try to be everything for everyone, have a vision and a niche and min max that thing.

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