“I think that the idea that the MMO crowd doesn’t exist is belied by the number of players who are still in World of Warcraft”

UO didn’t even have quests until, like, the 3rd or 4th expansion. Just being a world drove players to have their own events and make up their own quests, and I have not really played anything that allowed that kind of freedom with the kind of community that embraced what it was like UO.

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Just being a persistent world was a huge novelty in and of itself.

Asheron’s Call was my time sink. It had quests and stuff but the devs had a storyline they developed with active monthly updates. It made everything feel so alive on top of it also just existing in realtime.

And even so the quests and stuff they added was extra fluff. The social system and trading economy were the backbone of the game. It wasn’t until trade bots really took over that the social system collapsed.

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It’s quite some time ago

I do remember something like, server events, the admin could trigger

Maybe I mixed that up with quests or I actually played a pretty late version

But yeah, UO was absolutely great :⁠-⁠)

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