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To anyone that likes learning, yes. Then there are the people who are still crying about Dark Souls not having a difficulty slider.
Unfortunately there will always be more of the second group than the first.
Not the original commentor, but i think they meant more narrative failure than mechanical failure.
Like “You failed to save person from burning house, and the failure changes how the story unfolds.” Not “You died to a boss and you need to try again.”
First example of narrative failure that came to mind is from Deus Ex: Human Revolution. There is objective where you need to protect a chrashed pilot from enemies, but if you fail the game does not fail and load previous save. The game goes on and characters death effects the dialogue and a certain story point later in the game.
In souls games, no matter how many times you die, the narrative does not change. Dying effects you only in mechanical sense, where you might loose some recources, but you will never lose them permanently, but there are narrative moments that you can fail. Like in bloodborne if you summon certain npc to your haven, he starts to murder other people you have brought there.