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Maybe I’m the one out of my depth, but my understanding is that the objection is not to DLSS overall, but the specific implementation of DLSS 5 and it’s AI-driven focus. I am not claiming nobody is asking for DLSS, I’m claiming nobody is asking for the AI-driven focus of the upcoming iteration.
But to your prior point, DLSS is necessarily AI driven, it just uses the specific sections of the gpu in order to store/transform the image with local data (as far as I understand some “pre trained” info from NVDA for the specific game along with recent prior frames) to help do the upscaling. And dlss5 just takes that even further but still done locally on the device.
I do see the point that it’s clearly adjusting it to a higher extent then prior dlss versions, however since none of us actually have it in our hands to see, all we can go off of is what is being said/shown. A lot of people are basing their opinions simply off the images from the showcase but NVDA has also mentioned its extremely tunable by the developers directly (and likely by more advanced end users if the devs don’t make those tweaks available in their games) kinda like how UE has a ton of hidden tunable settings that most devs don’t make actively available but are trivial to adjust for end users if they know which file to modify.
I apologize for my passive aggressive responses, I’ve mostly been unable to have a nuanced discussion about this topic with other lemmy users and I’m kinda just taking it out on you.