Today’s game is Borderlands The Pre Sequel. I had my friend play this with me again and we had a fun time. Though I can’t say we’ll be playing again any time soon. As 1) It’s absolutely miserable to censor the information to protect his privacy 2) He’s under leveled on our save due to losing all his progress to the cloud, so he has to go play a bit by himself to level up. Mostly the issue is 2.

I feel like I’m struggling a lot more with this too. Maybe it’s just too much Halo changing how I play, maybe it’s my fever addled brain, or maybe I’m just getting old when I’m only around 2 decades old.
I just found myself being knocked down a bunch though and having to fight to revive. Part of me wonders if I’m playing the game wrong. It strikes me as a bit RPG-Like, so maybe I need to grind.

I did settle into a steady play style though with this burst shot rifle and my other one being one that shoots electric bolts. It’s been good so far, even if getting downed is semi common. I think maybe i just need practice.
As mentioned my friend needed to level up more. So we didn’t end up playing more than an hour and a half. It was fun though despite the challenge we faced. Once he catches up I’ll definitely be doing this again (despite my complaints about the challenge of censoring them).



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See I liked the story of TPS, but I just couldn’t get into the gameplay myself. It was A LOT of the same from BL2, which you would think I’d love considering BL2 is one of my favorite games of all time.
But it felt as if they stripped away some of the things that made it great in 2, and then they slapped on that stupid Oxygen system on top of generally boring zones.
Mainly I just hated the fuckin oxygen though (and yes I know, you could play Claptrap and not deal with it, but I wanted to be Athena dammit.)
I can see how the oxygen thing gets frustrating in some early points in the game, but at some point it really doesn’t matter much anymore. You’d either never die from it anyway or ride a Stingray everywhere.
In 4 they did the same flying mechanics but without the oxygen which is kind of cool.
Oxygen is forgettable. It barely has a gameplay impact and seems to only exist to support the space theme.
But the grinder, I miss when I play 2 or 3. It gave me a reason to look at loot more closely and collect more, even if it was low rarity or irrelevant to my build. I liked having a more controllable way to get new weapons as an alternative to relying on drops and vendors. It’s also a good sink for moonstones.
In a game about loot, making you care about loot is pretty important. In the other games, there’s pretty much no reason to care about white and green drops, so why even drop them?