Good to know, but sad that it has to be said.



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I think this still matters in a long term.
Good games tend to be made by big teams. That’s why when you hear about some auteur recruiting his own random team for a game, it ends up being a failed venture usually.
AI is often an effort to replace large teams with small ones, churning someone’s half-baked thoughts into code and art. The result is rarely human and inventive; and in a lot of ways, it tends to show in the end product.
I’m mostly thinking of indie devs and how it can let small teams do more. I think some of these tools are a real boon to the industry, it’s quickly becoming trivial to included animated cut scenes for example. I think the human and inventive part can still shine with competent devs.
I’m not advocating for shovelware here or games that are 90% AI, but a lot of teams that can’t afford certain dedicated positions would probably benefit from using it in some parts of their game.
If it isn’t noticable and gives us a better game, I’m more than willing to ignore the copyright companies constant wailing.
This is my take at well, but not just for gaming… AI is changing the landscape for all sorts of things. For example, if you wanted a serious, professional grammar, consistency, and similar checks of your novel you had to pay thousands of dollars for a professional editor to go over it.
Now you can just paste a single chapter at a time into a FREE AI tool and get all that and more.
Yet here we are: Still seeing grammatical mistakes, copy & paste oversights, and similar in brand new books. It costs nothing! Just use the AI FFS.
Checking a book with an AI chat bot uses up as much power/water as like 1/100th of streaming a YouTube Short. It’s not a big deal.
The Nebula Awards recently banned books that used AI for grammar checking. My take: “OK, so only books from big publishers are allowed, then?”