MonoGame has been used to make all sorts of notable games, including Celeste and Bastion.
ikt
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-765d

C#? gross

@[email protected]
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495d

Best language, suitable for all but the most low level stuff where you don’t want a garbage collector. For that use Rust.

C#, Rust, and maybe just a minimum amount of JavaScript, and I didn’t think you need anything else.

The worst part of C# is that sometimes Java devs sneak in, but that happens in every language.

fistac0rpse
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485d

C# is excellent, but the worst part of it is the Microsoft influence

semi related, but TypeScript, also created by the same guy as C# is pretty good, for as far as you can take a JavaScript superset language

Leon
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65d

Yeah, this is my take on it too. I’m a professional developer, primarily C#, heavily in the .NET/MS stack. I really enjoy C# and .NET, but my overall distaste for Microsoft has kind of slithered in to the rest of it so I’m trying to branch out on a personal level.

Found out recently that Azure DevOps can apparently be self-hosted, when one of my coworkers had to maintain our DevOps instance. Absolutely flabbergasted that anyone would pay to use and maintain it themselves.

@[email protected]
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145d

Unsafe C# and Span<T> make it viable for a lot of low level code as well. You can get really close to C or Rust performance with these features.

magikmw
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-135d

Every language that requires the user to install a runtime is crap in my book and I mainly write python so believe me on that.

@[email protected]
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45d

Significant whitespace should be a considered a crime against humanity as a whole. (yes, i’m looking at you python and yaml)

I will die on this hill.

@[email protected]
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5
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5d

I’m in agreement. I find whitespace tabulation stupid. I just don’t understand why people would want a thing they can’t see to be the part that delineates your code.

@[email protected]
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75d

I remember back when I was more excited about getting into gamedev, learning C and C++ were some significant obstacles. Even understanding that I had to be responsible and direct about memory, the way they flub through so many template interfaces and spew out paragraph-sized errors made it impossible to contend with. I haven’t followed Rust, but I hope for a time that low-level code modernizes just a bit so we can stop abstracting our calculator apps with 4 GB of Electron framework.

Ephera
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35d

Yeah, Rust is a lot better in those regards. You are still in more direct control of memory, but if you fuck up, that’s a compiler error, not a runtime error, and the compiler error messages even give you pretty helpful suggestions for making it work.

@[email protected]
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55d

Ever heard of self-contained deployments or native AOT? No separate runtime install needed.

Ephera
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-85d

Unfortunately pretty common for game development…

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