Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.
Sanctus
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335d

The budgets are too big

slazer2au
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405d

And misspent.

@[email protected]
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5d

And also spent by utterly incompetent management whose prime qualification is fluency in corpospeak and AAA tier ass-kissing…

… as opposed to, you know, any kind of actual project management skills.

They’re all self important, self righteous idiots, in leadership roles in AAA.

… The goddamned AAAA pirate game that Ubisoft took 10 years to rework 3 or 4 times, and then shit out as basically a demo of a mobile style gacha game, that requires a fairly high end PC to run.

How is that not just like, money laundering / tax evasion / tax fraud, with extra steps?

@[email protected]
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95d

Constraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.

@[email protected]
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35d

Lol

Yeah, that’s totally the problems and not vertical integration being used to churn money as a gift…

@[email protected]
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35d

There’s plenty of constraints still, they aren’t technical though. It’s about making a game good despite the monetization requirements.

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