Triple-A fatigue is real for me, so I ask Witchfire creator Adrian Chmielarz where big-budget titles - especially FPS games - might be going wrong.
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95d

Constraints have always led to increased creativity, and now that there basically aren’t any limits with current tech and ballooning budgets in AAA there’s also basically no creativity.

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35d

Lol

Yeah, that’s totally the problems and not vertical integration being used to churn money as a gift…

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There’s plenty of constraints still, they aren’t technical though. It’s about making a game good despite the monetization requirements.

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