Following on from the success of the Steam Deck, Valve is creating its very own ecosystem of products. The Steam Frame, Steam Machine, and Steam Controller are all set to launch in the new year. We’ve tried each of them and here’s what you need to know about each one.
“From the Frame to the Controller to the Machine, we’re a fairly small industrial design team here, and we really made sure it felt like a family of devices, even to the slightest detail,” Clement Gallois, a designer at Valve, tells me during a recent visit to Valve HQ. “How it feels, the buttons, how they react… everything belongs and works together kind of seamlessly.”
For more detail, make sure to check out our in-depth stories linked below:
Steam Frame: Valve’s new wireless VR headset
Steam Machine: Compact living room gaming box
Steam Controller: A controller to replace your mouse
Valve’s official video announcement.
So uh, ahem.
Yes.
Valve can indeed count to three.



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Okay what the hell is up with the Frame?
It says it is a stand alone headset and doesn’t need a PC… Right before it goes on to say it’s meant to be used with a PC but wirelessly. Is it stand alone or not? If I have Beat Saber in my library, do I have to stream it from an actual dedicated PC or can it run straight off the headset like I can with a Quest?
Its both, based on their article. Its an ARM chip they have a translation layer called FEX to handle, so it should be able to play most any steam game. Native vulkan games will apparently run even better because it can skip some of the emulation and just hit the vulkan API directly for rendering. It has onboard storage, so it can be used standalone.
In standalone mode, the intergrated chip will use about 20w, so you will get about 1 hour of playtime on it because of the 20wh battery. In streaming mode, the graphics will be better, and the power use cuts to about 6w, so it can go 3-4 hours. It has an integrated usb port, so you can easily plug in a bog standard battery bank and put it in your pocket for longer play times.
Just want to add an hour in VR is a LOT longer than 1 hour of flat screen gaming. If you haven’t used VR then they aren’t as comparable as you think.
You’re usually on your feet, holding your arms up high, waving them around ,likely squatting - a lot and you’ve got a screen blaring into your eyes with constant high intensity stimulation.
Most people won’t do 1 hour sessions on the regular, forget a 3-4 hour session without being put down to charge for while you take a break.
I’ve done a 3-hour session playing Beat Saber multiplayer with a friend. It was the most intense workout I’ve ever experienced.
The only break was in the middle to refill my enormous water bottle and to clean up the huge pool of sweat on the floor that was getting gross (I was wearing socks, LOL).
My arms hurt for like three days straight after that. I still played every night though 😁👍
Oh man you gotta try Pistol Whip if you have not . I had a 2 hour session and I felt like I could not get up the next day. Knees weak, arms heavy, >!mom’s spaghetti !<
It can do both.