People Make Games spoke to developers protesting outside Rockstar and Take-Two's offices.
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62d

why do the right thing when you can buy a new shiny toy

It’s not like they’re plastering “We Busted A Union To Get This Game Out Six Months Late” on the packaging. The overwhelming majority of retail customers have no idea how the sausage is made. Those that are curious enough to ask typically aren’t the ones going in on the “Rape And Loot Simulator” franchise to begin with.

Gotta get off this hobby horse of blaming the anonymous gooner gamer at the bottom of the food chain for decisions made in a smoke-filled board room long beforehand.

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42d

The “anonymous gooner gamers” or uninformed consumers are why the companies get away with shit like this. Because they keep throwing money to buy the next best thing

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52d

No they aren’t. Games flop all the time and the companies don’t quit this bullshit. No business executive has ever walked out of a tense call with their investors and re-committed themselves to being nicer to the staff. You’re delusional if you think people not buying a game results in the quality of life of that game’s staff improving.

What improves the lives of game developers is going indie and doing well. What improves the odds of doing well as an indie developer is producing games that can compete with the GTAs absent the absurd marketing budgets. That requires a symbiosis between indie games media, indie developers, and early adopters. But the gooner gamer is at the end of the line in any event. They don’t even know the game exists until it gets a splash ad on the Steam Store.

Your retail consumer market is a consequence of industry practices, not a cause.

iegod
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12d

No.

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