MindsEye: How ex-Grand Theft Auto boss’s grand vision became a £200m flop
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Lesley Benzies was one of the architects behind one of the most successful video games in history.
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1611d

This is fascinating because I think the core gameplay of the Grand Theft Auto games — what you have to complete to progress the narrative — has never been very good. Since the very beginning, the top-down games.

The hype is always out of this world, but once you sit down and play it’s always extremely simplistic. The core gameplay is made to slow you down, not be interesting. They even add unexplained superpowers (being able to slow down time in gunfights) in an attempt to make the gameplay more interesting.

It wouldn’t surprise me if the guy who produced GTA 3-5 didn’t actually know how to make core gameplay fun.

Shadowedcross
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1011d

GTA’s gameplay design is woefully outdated, their mission structure is way too linear. They tried to make it a little more interesting with V’s heists but it didn’t help much.

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311d

V was still fairly linear, the heists were just missions. If they had done what we expected and let us do heists independently then it would be different. Hoping GTAVI under performs but it likely wont.

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311d

Eh, I think GTA games are fun. I haven’t played 1&2, but the rest are fun as a crime sim. Stealing cars, running from cops, and gun fights are fun, and GTA games offer that both in the narrative and in the sandbox.

I do agree that the hype is ridiculous though. GTA games are fun, but IMO not worth the asking price at launch, and certainly not something I play much beyond completing the story. Killing people and running from the cops gets old after a while. I get far more value from 4x games and city builders than GTA since there’s far more interesting choices due to variance for each play through. That doesn’t mean GTA is bad, it’s just a one-note game that scratches a particular itch.

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