Randy Pitchford, the CEO of Gearbox, has taken to social media to face down intense criticism from Borderlands 4 players.
djsoren19
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2419h

You first, dumbass.

As a sidebar, why the fuck is Unreal Engine 5 so popular? I feel like every game I’ve seen use it ends up being a buggy unoptimized mess.

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47h

Opting for UE with its wide compatibility and user base can speed up development but you’ll still need to allot ressources to optimising which becomes harder and harder the bigger the product and the farther it is in development. Look at Eriksholm, it looks beautiful and runs with 60fps even on a Steamdeck.

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818h

This comment makes me think of Dune Awakening which had so many movement related bugs and no first person view. Somehow just the engine seems too awful for developers to use. Or maybe just picking it is a sign you dont care about the game

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23m

It’s use is basically “by the time you build an engine that can compete you will be dead”

Performance optimizations are easy, movement is easy. (Compared to starting from scratch) but are you going to spend time on that or something else?

Fortnite runs on phones, they have various demos running on consoles.

Every one knows it’s the best but dumb kids blame the engine for some reason and garner the above response because it points out they have no idea what they’re talking about.

As for the other guy’s comment, programmers work in C++. The Unreal way is to take that code into drag/drop blueprints for designers so they aren’t messing with the programmer’s code. An example involving movement is I recently coded a movement system in C++, now in blueprint there’s a settings menu that exposes the variables so the designer can set jump height, speed, falling speed.

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37h

It’s an engine that puts everyone else before programmers - which is great for artists and designers as they can blueprint animations and simple things. It’s bad however when the performance relies on programmers whose time is already torn between trying to do things The Unreal Way™️ and fixing bugs caused by someone doing more than they should have in one big and messy blueprint hotpot.

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