I know little about Ultimate meta. But this seems like cherry picking stats. Imagine playing the 45%win rate guy against the 55%. Just because the average is 45% for the one fellow doesnt mean that his chance in certain matchups is always 45%, it could easily be 0 in some cases. Conveniently Sakurai doesn’t mention the matchup win rates.
Most recently I found that the speed system has become meaningless in order to make it harder. Eg I found a mimic, which had 3 speed, playing an Elf, with 12 , in the old version you would get 4 turns before the mimic would be able to attack, but it hit me twice in 2 turns and instantly killed me. Then I have to google patch notes to find out why I died… Thanks dev team!
Its more about being a disadvantage when you are the one lagging.