I know little about Ultimate meta. But this seems like cherry picking stats. Imagine playing the 45%win rate guy against the 55%. Just because the average is 45% for the one fellow doesnt mean that his chance in certain matchups is always 45%, it could easily be 0 in some cases. Conveniently Sakurai doesn’t mention the matchup win rates.
Most recently I found that the speed system has become meaningless in order to make it harder. Eg I found a mimic, which had 3 speed, playing an Elf, with 12 , in the old version you would get 4 turns before the mimic would be able to attack, but it hit me twice in 2 turns and instantly killed me. Then I have to google patch notes to find out why I died… Thanks dev team!
No shame in losing. The people in Halo MCC are some of the sweatiest try hards online lol, they probably been online for years.
Love Construct, the map is just so classic. I actually may have to take that bubble shield strat from you, somehow never thought of it.