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I still disagree. If you have to constantly look away from the screen to look at your controller, the experience is suboptimal.
Mobile gaming is usually organized so that you don’t have to look closely at the spot you’re touching; for instance, movement would involve pressing on any spot left of the middle of the screen, then dragging forward.
If they get even more space because players are usually looking away from that controller screen, there’s a few more options at work. I’ve played a few very well-made phone games, usually the issue is just that they’re gacha junk.
Yeah, but for mobile games you look at your phone while pressing the buttons shown in the same place.
In this case you play looking at your tv, while pressing button in your phone, which will be horrible because you can’t feel where’s each button without looking away from tv
This is not the case, though. This article is about the phone serving as a controller for the TV.