@[email protected]
link
fedilink
5
edit-2
1d

Depends on the game. In Deep Rock Galactic it’s great, you always have to keep exploring, you never know what’s waiting for you down there.

Edit: but it’s not a classic “dungeon”

I used to play DRG and with a driller and gunner you can get almost anywhere. With a full tank of drill fuel and a few zip lines it doesn’t matter where the exit pod was, we could get to it sometimes before Molly got to it.

@[email protected]
link
fedilink
English
21d

Functionally it is rooms connected by hallways, in terms of the generation. Its just that the hallways might be open(or winding) tunnels or might be dig-able terrain. But they do start the generation with placing “rooms” and then connecting them, which is similar to how other procedural generation methods work.

More info about DRG’s caves specifically: https://steamcommunity.com/games/DeepRockGalactic/announcements/detail/4593196713081471259

Patient Gamers
[email protected]
Create a post

A gaming community free from the hype and oversaturation of current releases, catering to gamers who wait at least 12 months after release to play a game. Whether it’s price, waiting for bugs/issues to be patched, DLC to be released, don’t meet the system requirements, or just haven’t had the time to keep up with the latest releases.

(placeholder)

  • 1 user online
  • 36 users / day
  • 96 users / week
  • 317 users / month
  • 1.04K users / 6 months
  • 1 subscriber
  • 446 Posts
  • 14.4K Comments
  • Modlog