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Cake day: Jul 13, 2023

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Functionally it is rooms connected by hallways, in terms of the generation. Its just that the hallways might be open(or winding) tunnels or might be dig-able terrain. But they do start the generation with placing “rooms” and then connecting them, which is similar to how other procedural generation methods work.

More info about DRG’s caves specifically: https://steamcommunity.com/games/DeepRockGalactic/announcements/detail/4593196713081471259




I put some hours into it a few months ago and had a good time, but one of the things that I hope they add is better conditions for routes. Maybe I was missing something, but I was having a hard time getting my workers to actually get in the trains I wanted them to.


Kinda neat to create a way to experience an older expansion that many newer players missed, outside of the Classic method.

Shane it is time limited and not a permanent thing, though.


A get where you are coming from, but my perspective when I was younger was that I could spend $15 a month to play this basically limitless game or spend $50-60 per game that would be a 40-50 hour experience. So for me, the value of that subscription was huge.

I think if modern games stuck with subscriptions without other mtx, that puts the most incentive on making a good game that is worth playing for a long time. But all the sub based games also have mtx these days, and there is also the incentive to make things just a little worse by default and offer a paid item to ease that a bit, the whole “pay for convenience” thing.