Why Are Modern Games Obsessed With Parrying? | Semi-Ramblomatic
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This is a timely addition to the recent discussion on this comm

@[email protected]
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24d

Then it can be said about any mechanic, isn’t it? In Soulslike, parry is part of the core mechanics.

When Balatro exploded, a ton of copy cats tried to get in on the action. It happens all the time. Why is parrying any different?

PlzGivHugs
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24d

Using your clones example, the Slay the Spire “clones” that give roguelike deckbuilders a bad name aren’t Inscryption or Monster Train or Balatro. Its things like Across the Obelisk and Wildfrost, that are good, but fail to capture what makes others great, and the numerous low-effort copies you’ve likely never heard of that viewed it as an easy way to make a good game without understanding it. Its not that Roguelike Deckbuilders are bad, obviously, its that lazy, or thoughtless use of the mechanics that is. A game isn’t one mechanic, and trying to treat it as such just results in a messy or bad game.

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14d

Whoa AtO catching strays? I enjoy it a lot, particularly great that it’s multiplayer

PlzGivHugs
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14d

It is a fun game - I bought it and have put a dozen hours or so into it, but it also really doesn’t capture the brilliance of Slay the Spire or the other more influential roguelike deckbuilders. In particular, a lot of it feels either clunky or repetitive. It is a good game, but just good rather than amazing.

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